tag:blogger.com,1999:blog-7851433532544213122024-02-20T10:03:03.773-06:00ASTRA CHAOS WOLFA 40K player's blog about<br>Astra Militarum, Chaos and Space Wolves.<br>Sissy Xenos need not apply.Unknownnoreply@blogger.comBlogger47125tag:blogger.com,1999:blog-785143353254421312.post-72220589333161062502016-03-29T09:09:00.002-05:002016-03-29T09:09:53.809-05:00Frostgrave: It's Kinda Awesome.<div class="separator" style="clear: both; text-align: center;">
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So does your gaming group also have that one guy whom goes completely overboard with every new shiny game that comes along? Well, that guy is luckily not me as I do not have the extra disposable income that my overboard friend has so I will always wait to see a new game played in front of me before I make a decision to invest or not. I'm always skeptical of new games even though my gaming club had suddenly, out of nowhere, exploded with about 8 people picking up Frostgrave within a matter of weeks.<br />
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And there I was one day watching two of my friends playing a game of Frostgrave in front of me and from the very beginning I was impressed. Spells were being cast and combats being fought as two small warbands tried to out do the other and get away with as many treasures as they could on a 3'x 3' table filled with lots of ruins. The most impressive thing was the D20 mechanics of the game - they were so quick and simple yet they made a lot of sense so not to spoil any realism. But the most impressive thing is what happened last. After the game both friends started rolling on charts to see if fallen soldiers survived, how much treasure was earned, what magical items they found and then they calculated experience points to level up their wizards.<br />
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Yes, boys and girls, this is no typical skirmish wargame, this is a skirmish RPG where each game has consequences for the next game. You will get to lead your wizard and warband through a a whole campaign of games where mercenaries need to be paid, home bases have to be improved and wizards level up. And that's not all, because your gold is a very precious resource that must be carefully spent on magic items, spells, soldier replacement and filling reserve coffers for when things go badly.<br />
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Hey, what can I say? I'm hooked. A skirmish wargame with easy, yet likeable, rules and a campaign to be adventured through? Yes, please. As I write this post, my club is already into week two of Frostgrave's Thaw of the Lich Lord campaign. Details on my wizard and warband to come.<br />
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Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-785143353254421312.post-30033874645951740932016-03-17T14:55:00.000-05:002016-03-17T14:55:13.481-05:00Back, But in a Dirty Casual Player Kind of Way<b><br /></b>
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<b>Welcome Back Kotter!</b><br />
Yeah, it has been a long while since my last post and hello to anybody still watching this space. Just wanted to explain the long absence and it can be blamed on two things: a change to casual play and a dislike for 40K's current meta.<br />
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When I decided to turn into a dirty casual player it had the side effect of freeing me from having to keep up with all the new rules and releases that have been coming often and heavy for the past few years. Some people love that and some don't, I am part of the latter. So, that coupled with my distaste for the current bloated mess that is the 40K meta is in today, I found myself uninspired to post anything for the hobby in a way that I had done previously.<br />
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Fast forward to today and I am experiencing a resurgent interest in the 40K hobby as I have started to pick up the work on my Space Wolves and getting in a few games with friends. I think that going forward from now on I will post casual hobby stuff, some of it might just be stream of consciousness things, and most certainly I will not be posting anything too heavy. I leave the heavy stuff to the tournament guys and gals.<br />
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Happy wargaming.</div>
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<br />Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-785143353254421312.post-74038376327070919352015-10-14T14:45:00.002-05:002015-10-14T14:45:40.574-05:00The Rise of Bolt Action? GW's Souring Taste<div class="separator" style="clear: both; text-align: center;">
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<b>GW's Souring Taste</b><br />
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First, let me say this, GW is a big company and a big company's job is to make money especially when it has as many stock holders as GW has. In this pursuit, once stocks were starting to turn downward due to slacking sales two years ago, GW began the current product blitz that we have been living with ever since. They throw products at us and hope some of them stick and that we will buy them: new codices, supplements, books, models, lords of war, formations, etc. The faucet was opened full bore and the flow hasn't stopped yet.<br />
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So many new codices and formations have arrived and in such a short time that it has become a crazy soup we had to swim through to try and remember and to understand all the new rules/models/formations. Of course this appeals to some 40K players and I am happy for them. Then again, there is the others that just gave up trying to keep up.<br />
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With so many new models, including Forge World, being released - often with ever increasing price tags, that the game looks almost unrecognizable at times. Don't get me wrong, GW does sell fantastic models, top-notch in the industry today, but $400 for a new Tau super suit? Prices of normal models aren't getting any cheaper either.<br />
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Then there is Age of Sigmar. I was stoked for when it at first came out and bought a starter box. Then the AoS model blitz began and the sticker shock hit! Again, the models are AMAZING but five models for the price of a Terminator box? I'm left wondering how in the world any of those newbie wargamers that bought into the starter box would stick with a game that costs about 10 bucks per model? That is insanity.<br />
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While I still want to play 40K, (I love my Khorne, Space Wolves and Guard), I have serious doubts as to the future of the game if it continues on this current course. To a layman like me it appears that GW is flooding it's players with too much - too much of everything. When that happens things will eventually hit a critical mass and the whole system will come crashing down. I think I have hit my personal critical mass. GW is starting to taste sour, I have no more desire to be taunted into throwing buckets of money into the newest formation/super model of the month. Nope. No more, I feel dirty and used. Critical mass achieved.<br />
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<b>What Can GW Do Differently</b><br />
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Well for starters, if GW would just slow down their crazy release schedule that would make a world of difference. If we saw a new codex every three months I think that would be a great pace for the game. And please, limit those nonsense formations! Back them down, make them fewer, too much of a good thing is a bad thing.<br />
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Rules wise GW could probably do with a much needed rulesbook diet, slim down those rules to a quicker, streamlined format and throw out the clunkier rules that slow down the game. Throwing less dice during the game is a good start. And what about getting rid of that rule where you have to remove the models closest to the shooting unit? It is much more efficient to just pluck out a model instead having to determine which is closest and such.<br />
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Oh and the prices. Heh. I understand GW has top quality models and part of the price goes into the making of the model but come on! We all know $10 per model is not realistic. I think as hobby people we will buy those expensive models we want (and we do) but give us time to buy them before throwing at us the very next week even more things we can't live without. We don't want to have to mortgage our houses to hobby with you GW, don't make us feel dirty and used like some crazy crack fiend being led down the path or ruin by a drug pusher.<br />
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<b>The Rise of Bolt Action</b><br />
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Don't know if anybody else has noticed in their area or on the interwebs, but it seems to me that Bolt Action is a rising force in the wargaming scene. I think this is because of several factors:<br />
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<li><b>40K-like rules.</b> Makes it very easy for 40K players to pick up the game mechanics and this is significant because a fair majority of wargamers are familiar with the 40K system.</li>
<li><b>Easy on the wallet. </b>A rulebook, an army book, order dice and a 1000 point army will cost you maybe $225.</li>
<li><b>Fewer rules. </b>The game is more streamlined than 40K and cuts down on rule confusion.</li>
<li><b>Uses points. </b>From what I understand Bolt Action is the only historical wargame using points to ensure balanced games - or competitive games if that is what you like. Bolt Action lends itself easily to tournament play.</li>
<li><b>Huge model selection </b>- Not only are the models much cheaper but they have a vast selection to chose from.</li>
<li><b>A shared game turn</b> - Unlike 40K's rigid 'your turn, my turn' mechanic, Bolt Action turns consist of both players randomly activating units with order dice all in the same shared turn. IMHO, this is a more challenging and modern way to play a wargame.</li>
<li><b>No gotcha units/formations of the month - </b>You aren't going to be seeing any super models/formations because there weren't any in WWII. Want to see a nazi super robot with a freak'n laser beam on it's head? Nope. Not going to happen.</li>
<li><b>Established interwebs community </b>- Bolt Action has been around for about 3-4 years now and it has an established community you can jump right into. Of course it isn't huge like the 40K community but enough is there to keep you informed and entertained.</li>
<li><b>It's history -</b> This points mileage might vary for some, but for those that enjoy history, especially WWII, you are in for a treat - Bolt Action will look and feel amazing on the wargaming table.</li>
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I'm sure I missed some good points but that is off the top of my head.</div>
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Check out this excellent guide if you are interested: <a href="http://www.warlordgames.com/guide-to-bolt-action-for-40k-players/">Guide to Bolt Action for 40K Players</a>.<br />
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<b>Coming Soon in 2016</b></h3>
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<b>WOLVES DEN WARGAMING</b></h2>
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<b><a href="https://www.facebook.com/wolvesdenwargaming">Wolves Den Wargaming Link</a></b></div>
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<b>Battle Video Reports and more!</b></h3>
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Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-785143353254421312.post-77115503035297595092015-09-21T18:17:00.000-05:002015-09-21T18:17:00.518-05:0040K Hobby: 40K, Bolt Action and a Cat!<div class="separator" style="clear: both; text-align: center;">
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<b>Hobby Progress, The September Edition.</b></div>
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Hmm, been a slow month here on the ACW blog but in the real world lots of things have been getting done though, just not much I wanted to talk about. Personally, I have been pondering the current state of 40K and it's near future. The more I ponder the more I have doubts about it because to my perception 40K as a game has reached a critical mass. The game has changed considerable in just a couple of years and is now bloated with new rules, added complexity, more source books, more models, more formations and the big, shiny gotcha units/formations being introduced all the time. You have to be a danged rules expert just to be competent in a tournament these days with so much information that must be retained. I'm fearful that the entire system is going to collapse upon itself before too long from player fatigue. With such a high learning curve and ever increasingly pricey models, how on earth are new people going to get interested in sticking with this game? </div>
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Anyway, I might write an article about my feelings on this mater later, for now check out this insightful <a href="http://www.belloflostsouls.net/2015/09/inside-the-boardroom-games-workshops-profit-machine.html">article</a> as it pretty much falls into line with how I have been feeling of late about the state of the 40K as a game.</div>
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Don't get me wrong here, I still want to play casual 40K games and I still have plans of bi-weekly video battle reports once the game room is done. I'm just worried about the current trends and I have a bad feeling about the future of this venerable game. I do hope that the feeling is unfounded.</div>
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<b>The Road to Glory Narrative Campaign</b></div>
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My Summer 40K League was meant to be a casual gamer's event and it was a success, some people still couldn't help being competitive but we know whom those people are in our club and we expect it so we do not hold it against them because we still like them. Heh.</div>
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Next up I am planning a casual narrative campaign to kick off in October. Interest in it is good so I am not complaining. It has me thinking that 40K players are wanting casual events, maybe this is the new trend with players because of all the bloated rules/models nonsense going on that I was talking about?</div>
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Check out the beginnings of the campaign <a href="https://www.facebook.com/groups/992947820726169/">here.</a></div>
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<b>40K Hobby Progress</b></div>
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On a happier note, Khorne dawgs! I finished up 10 more dawgs for my Redstone Rumble list. From opening the box to finishing all 10 models it took me about a month - that is super fast for me!</div>
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Here is the <a href="https://www.youtube.com/watch?v=kLVNNLB9Bxc">link</a> to the excellent video tutorial for painting these dawgs. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLu44b_JiGdQyAhsJaxqXdLZw40LfRSfH_Zi_x72khQuZeCLLvpD_8qUNR_9cakGCGYcZsEMJyhXiZEp50yaAs3TZNcpvEdOT_RRayuy7s_7_HLTrveJQWbfdTuYZLyjoefKkvkMGmuBle/s1600/IMG_20150921_114701139.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLu44b_JiGdQyAhsJaxqXdLZw40LfRSfH_Zi_x72khQuZeCLLvpD_8qUNR_9cakGCGYcZsEMJyhXiZEp50yaAs3TZNcpvEdOT_RRayuy7s_7_HLTrveJQWbfdTuYZLyjoefKkvkMGmuBle/s640/IMG_20150921_114701139.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">So this is what I saw when taking photos of the flesh hounds.<br />
Emilou: "Meow."<br />
Translation: "Daddy, why are you giving those models more attention than me?"</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlOmOYuwXzoxSjeNUOkADnXPC3Q4UJdu8vJ-cPJPRVJti6QtrsfJOhWbxir65TuBW7ZaBxiGdoiqFHTWk30c5pMMXC49cJVqnkKU8wZEtqs238x988B4w7xwKVEmbYd0wf4H0JWbmuv-Ce/s1600/IMG_20150921_161319008_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlOmOYuwXzoxSjeNUOkADnXPC3Q4UJdu8vJ-cPJPRVJti6QtrsfJOhWbxir65TuBW7ZaBxiGdoiqFHTWk30c5pMMXC49cJVqnkKU8wZEtqs238x988B4w7xwKVEmbYd0wf4H0JWbmuv-Ce/s640/IMG_20150921_161319008_HDR.jpg" width="640" /></a></div>
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<tr><td class="tr-caption" style="text-align: center;">Pay attention to me!</td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLjP0zKt6e59tPK77kLSA2Wx3brJbPDhlLciqo8r575jOFat9zUfOHAObErQjNPJ8Rjfcc7UMFi1LtwBo1_WpadK3OvofFLndrCpNRaPnuHZ8MBwhnI3da-zWBLJRBgW-M-kxaFlpl3yWs/s1600/IMG_20150921_114904222_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLjP0zKt6e59tPK77kLSA2Wx3brJbPDhlLciqo8r575jOFat9zUfOHAObErQjNPJ8Rjfcc7UMFi1LtwBo1_WpadK3OvofFLndrCpNRaPnuHZ8MBwhnI3da-zWBLJRBgW-M-kxaFlpl3yWs/s640/IMG_20150921_114904222_HDR.jpg" width="640" /></a></div>
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<b>Bolt Action Hobby Progress</b><br />
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Yes, progress is happening with my American army in Bolt Action. I have the core of my platoon pretty much put together except for the Lieutenant and his attendants.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS9k2YqayIAzHRYd4737Dqig5-IceDHPf6g3AKSMdapn9kwodxBx7WYpG3IEJFGk3wgx4ryktVgpc-5OD2MTNwzjwQrmOxiLieoyhxmsGlG4TgMkIwfF4kxySjzQFGGxCC30YpJNZsbw4D/s1600/IMG_20150921_121346508.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS9k2YqayIAzHRYd4737Dqig5-IceDHPf6g3AKSMdapn9kwodxBx7WYpG3IEJFGk3wgx4ryktVgpc-5OD2MTNwzjwQrmOxiLieoyhxmsGlG4TgMkIwfF4kxySjzQFGGxCC30YpJNZsbw4D/s640/IMG_20150921_121346508.jpg" width="640" /></a></div>
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Let me tell you this, as 40K players we have been spoiled when putting together our infantry models which have only a few parts. These bolt action models have many parts: body, arm options, weapon options, belt accessory parts, backpack options, head options and other accessories. I suppose all these parts is because of historical accuracy, which is a great thing. But sometimes getting those danged arms to fit and glue just right with a weapon can be a real frustrating deal, I had to just walk way a couple of times. Luckily, you get better with it the more models you build.<br />
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Personally, I think next year will be a big year for Bolt Action as a game and for my interest in it. Delving into a new hobby is an exciting thing.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrRuV1sv5lDTXRR35DS_e0rA2o9_dU3sZIvSknBywib2WXGi91qA53j5dJysn29IoHqU39uLZmbelg22Xh9iThWtQSoftpYdhVRojXjdoPldUv7sl70sGrTmRgBX6TLbX4dIMHEW9qa2PI/s1600/ttb.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="99" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrRuV1sv5lDTXRR35DS_e0rA2o9_dU3sZIvSknBywib2WXGi91qA53j5dJysn29IoHqU39uLZmbelg22Xh9iThWtQSoftpYdhVRojXjdoPldUv7sl70sGrTmRgBX6TLbX4dIMHEW9qa2PI/s320/ttb.jpg" width="320" /></a>Anyone interested in Bolt Action and it's mechanics (it is a lot like 40K but with far, far less clunky rules) check out these Norwegian guys video battle reports at <a href="https://www.youtube.com/channel/UCOFfaGX521aCkyn5wmgQvxQ">Tabletop Battle</a> and <a class="g-profile" href="https://plus.google.com/101149476501709711891" target="_blank">+Tabletopbattle</a> , they will teach you a lot about the game just by watching them play. I enjoy their battle reports so much I decided to support them by becoming a monthly patron.<br />
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Please forgive the not so good pics below, I was in a hurry.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9kQR1Fu2l7nDh9Shd0zy1HIc9ZD4YMeRgQyeaprR0jBdL3TCa9QIfRQkJcH7lElNVd2Q1MLRoPB5AGM0V_6_kGIw7ZyQcWIymiuMK6mqT298ltOg_thXoc6HPWhT23xpwtpXAQRc2e5Bk/s1600/IMG_20150921_120850587.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9kQR1Fu2l7nDh9Shd0zy1HIc9ZD4YMeRgQyeaprR0jBdL3TCa9QIfRQkJcH7lElNVd2Q1MLRoPB5AGM0V_6_kGIw7ZyQcWIymiuMK6mqT298ltOg_thXoc6HPWhT23xpwtpXAQRc2e5Bk/s640/IMG_20150921_120850587.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">First squad</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUI-CsQgWxfnCerJVZmZZeoDXzy3y_UiZkP4yJDlZiNjwRH6fvD1S3mVea1VhuYzJfXeCKF6t4s00oh-_WYKmN1lqnLQPsvgsVsJv8iys61vbi0ZKhvZBu6parXzzD_epMGdJBumAKTcm1/s1600/IMG_20150921_120919533.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUI-CsQgWxfnCerJVZmZZeoDXzy3y_UiZkP4yJDlZiNjwRH6fvD1S3mVea1VhuYzJfXeCKF6t4s00oh-_WYKmN1lqnLQPsvgsVsJv8iys61vbi0ZKhvZBu6parXzzD_epMGdJBumAKTcm1/s640/IMG_20150921_120919533.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Second squad</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFP37Xal5L1ci1lKgZ9PsZBVTtioddoBsJeGDp71LkAyrNs0q-tZR623Nz2fxVE4mPI2nHQH8TBy_SRGlILpA95kWt9cyZz_QMmyh1gAvxp3CpPF5SEhDjx5f_wDSE4WcyN73wGv3jdgjU/s1600/IMG_20150921_120953279.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFP37Xal5L1ci1lKgZ9PsZBVTtioddoBsJeGDp71LkAyrNs0q-tZR623Nz2fxVE4mPI2nHQH8TBy_SRGlILpA95kWt9cyZz_QMmyh1gAvxp3CpPF5SEhDjx5f_wDSE4WcyN73wGv3jdgjU/s640/IMG_20150921_120953279.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Third squad</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVt-nEjX_BzOCDcnpvGBHGEhoMVURzrOqidfj_q_UvJxfdRO4GtGAv8CAq69FgKx6ZvEVXPdKFKGeD1XyDALN7YNqcGyI0wqFhRgl_CS0UxTfEsbNmOl5DG3V2PgS3aun0GUQkFGN1a5i8/s1600/IMG_20150921_121058261.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhVt-nEjX_BzOCDcnpvGBHGEhoMVURzrOqidfj_q_UvJxfdRO4GtGAv8CAq69FgKx6ZvEVXPdKFKGeD1XyDALN7YNqcGyI0wqFhRgl_CS0UxTfEsbNmOl5DG3V2PgS3aun0GUQkFGN1a5i8/s640/IMG_20150921_121058261.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sniper team and bazooka team.</td></tr>
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<br />Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-785143353254421312.post-60331752727905547772015-08-08T14:25:00.000-05:002015-08-08T14:25:00.230-05:0040K Rules: ITC Allows Tithe-Summoned Gliding Bloodthirsters<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1Boinq9mnUDmU9GqAviTt8PMQlhG_g5jZlYPwarJnOeOp3MXMCNZ9c1w2EpjyKijJfckL_OvysJbpKYKU9ZRGh4VLsEmlo6ZyicOtz1pOiX0KK-1K8uU6QBnh9vF78KjjJKf2_WCD3UBz/s1600/blogbloodthirster2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1Boinq9mnUDmU9GqAviTt8PMQlhG_g5jZlYPwarJnOeOp3MXMCNZ9c1w2EpjyKijJfckL_OvysJbpKYKU9ZRGh4VLsEmlo6ZyicOtz1pOiX0KK-1K8uU6QBnh9vF78KjjJKf2_WCD3UBz/s320/blogbloodthirster2.jpg" width="283" /></a></div>
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<b>Hells yes.</b><br />
Just recently Frontline Gaming had their quarterly ITC rules vote where they allow the players to vote for certain rules changes to be implemented or not. Here is the results of the rule that is making Khorne Daemonkin players rejoice:<br />
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<b>Question 11</b></div>
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Khorne Daemonkin: Bloodthirster/Daemon Prince summoning, can they choose to swoop or glide when they enter the game from Deep Strike? If they enter the game “flying,” they must wait 2 game turns before they may assault. Allowing them to choose to enter “jumping” means they enter play on the ground, and wait 1 turn to assault.</div>
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Note: they must still swoop when entering the game normally from reserves.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAN7MwRfbIOczv3gurD4wnNDiFITqC1q2B3x-_TxgBQdEJuSQV9HGtebkEKOVAqD_N4kQH8uio3kALl0iJk6WcVipYJKWKEpJakFlzcbOIKN04o__Cv_XG_ZUMEaDz9jXez1wB-tuaK8Hv/s1600/bloodthrister+vote.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAN7MwRfbIOczv3gurD4wnNDiFITqC1q2B3x-_TxgBQdEJuSQV9HGtebkEKOVAqD_N4kQH8uio3kALl0iJk6WcVipYJKWKEpJakFlzcbOIKN04o__Cv_XG_ZUMEaDz9jXez1wB-tuaK8Hv/s400/bloodthrister+vote.png" width="400" /></a></div>
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And here is the response from Frontline Gaming's Reece about the results:</div>
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" This has been a hot button issue, lately and a classic RAW vs. RAI argument (as are all of the remaining issues). I’m happy to see the community choosing to lend a hand to their KDK friends, and go with the RAI interpretation on this one. Again, this to me shows that folks do not vote in their own self interest. Obviously, 66% of all ITC participants are not KDK players, yet that many were willing to vote for a ruling that benefits them. That’s a good thing, IMO, and it means we as a community care more for doing what we think is fair than what may benefit us, personally. KDK players be stoked! In ITC events you can realistically summon your big boys and have then actually participate in the game! "</div>
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Get the full article from Frontline Gaming <a href="https://www.frontlinegaming.org/2015/08/07/itc-2015-season-quarterly-update-results/">here</a>.<br />
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Note: As of writing this article the ITC FAQ has not been officially updated to include the new Bloodthirster summoning rule.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUbXpjTGIpzZCXBLy_iaK4R2jbwB5ULowm9pJIHg0yi-jP8M_mX7FtsEJ7xjhljVqtgkoj_wbhpm7AIrDu3f_6YBM1t27rRbq31PgDlMz0DfhQJG3b2xafzaHL_KhmaQGtBF23mSZg8vTE/s1600/Bloodthirster_charging.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUbXpjTGIpzZCXBLy_iaK4R2jbwB5ULowm9pJIHg0yi-jP8M_mX7FtsEJ7xjhljVqtgkoj_wbhpm7AIrDu3f_6YBM1t27rRbq31PgDlMz0DfhQJG3b2xafzaHL_KhmaQGtBF23mSZg8vTE/s400/Bloodthirster_charging.jpg" width="266" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">I'm gonna get you sucka'!</span></td></tr>
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<b>What players does it effect?</b></div>
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This effects everybody that plays with the ITC rules/FAQ, and that includes a large amount of players and tournaments. ITC is probably, without much argument, the largest accepted set of standardized tournament rules for 40K players in America. If your local 40K community does not use ITC then I would say to give them a look over, they provide a rock-solid revised rules base that attempts to create a fair and even 7th edition rule set. ITC isn't for everybody, it places limits on list building and nerfs some of the more powerful rules (D weapons and invisibility for example). One of ITC's best features is that they allow the players to vote on rules changes every three months, how cool is that?</div>
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Even if you do not use ITC rules you could look at the vote as an indication of how the community generally feels about the issue overall. Granted, not all local metas are going to feel the same but hopefully by seeing this vote result it will help you, and your local community, make a decision on the 'thrister summoning rule if you guys have been on the fence about it.</div>
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<b>How does it effect play?</b><br />
This is a game changer, it makes summoning a Bloodthrister/winged Prince with Blood Tithe a much more palpable option for Khorne players. No longer do you have to wait two turns before the 'thirster/prince can enter assault, but only one! That's huge. Right off the bat a gliding Tithe-summoned 'thrister can immediately be an asset by contesting objectives (since it isn't flying) and can be a huge boon just by forcing your opponent to spend valuable shooting to kill it. Your opponent has exactly one turn to deal with the 'thrister before it starts to touch things and makes them explode!<br />
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<b>How does it effect Khorne Daemonkin list building?</b><br />
With a now immediate effect on the battlefield, the allure of tithe-summoned 'thirsters/winged princes is tempting once again. Khorne players could shift their lists into the direction of farming Blood Tithe so to summon one, two or maybe even three 'thristers in a game and that can be a real game changer. The Blood Host detachment could be given another chance, despite the hated Possessed tax. That Possessed tax may very well be worth the cost of it now as well as the Artefacts; The Blade of Endless Blood and The Axe of Ruin.<br />
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<b>Kor'Lath the Axe of Ruin</b><br />
This artefact has gone from meh to good overnight. The rules for the axe refers to the Blood Tithe table for summoning rules so obviously, an axe summoned 'thrister will be treated as a Tithe-summoned one.<br />
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With the immediate threat of a 'thrister attacking only one turn after jumping out of the axe - this artefact should give your opponent pause when dealing with the Lord/Prince wielding it. Think about it, for 50 points your slain HQ transforms into a gliding 'thrister. Next turn it might be down a couple of wounds due to the axe's <i>Caged Fury </i>rule, but still a 'thrister is a demi-god in close combat regardless and he will destroy what he touches. That means your opponent must do his best to deal with the 'thrister so basically he has to deal with TWO HQs, not just one. The amount of diversion this poop-inducing axe born 'thrister can produce is well worth the axe's weight of points (IMHO) because this 'thrister can NOT be ignored for a turn like before.<br />
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Unknownnoreply@blogger.com7tag:blogger.com,1999:blog-785143353254421312.post-37339445831403987312015-07-22T17:32:00.000-05:002015-07-23T09:38:47.006-05:0040K Hobby Progress: Khorne Daemonkin and Other Hobby Stuffs<div class="separator" style="clear: both; text-align: center;">
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<b>Get'n 'er done.</b><br />
Finally after at least half of a year I've made solid progress on my hobby. Oh, it only took me about one and half months to get ten bloodletters done but progress is progress and I'm happy with the results. Now I've got 20 bloodletters painted for my Khorne army so can't be more happier than that - my army gets more Khorney by the day.<br />
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<b>Redstone Rumble list must get done by October.</b><br />
Yep, updating my Khorne army to <a href="http://astrachaoswolf.blogspot.com/2015/07/40k-armies-second-go-at-khorne.html">this</a> , as explained in my last posting because last year my Redstone list was CSM with Daemon allies but now I am all about the new Khorne codex. So ten new bloodleters done. Check. Now for the rest, heh.<br />
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To finish my update this is what is needing to be accomplished:<br />
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<ul>
<li>Paint Heldrake (Goatboy)</li>
<li>Assemble & paint six Khorne bikers.</li>
<li>Buy, assemble & paint 17 flesh hounds.</li>
<li>Paint wingless Khorne Daemon Prince.</li>
<li>Optional: assemble (me) & paint three Bloodcrushers (Goatboy)</li>
<li>Optional: paint Bloodthirster (Goatboy)</li>
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As you can see I've got my work still cut out for me and with options in case I want to have those models available for blood tithe summoning.<br />
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<b>Wingless Daemon Prince</b><br />
If I have the blood tithe available early enough in a game I sometimes like to bring in a wingless Prince so to assault the next turn. Of course he will get shot at a lot but that just means more of my other dangerous Khorney stuff doesn't get shot at so win - win.<br />
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Anyway, I like to tinker with models since I have tons of chaos bits laying around and so built the prince as you see in the pictures. He was a winged model that was siting around with some ugly neon powder blue half-ass paint job on him. Bought him from ebay last year for a Flying Circus army but that fell through when 7th edition hit. So I threw him into some Simple Green for two weeks, scrubbed off the lose paint and disassembled it.<br />
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I added the helm and dangerous looking tentacles to make him look more interesting, he is in beast mode! I think I am going to leave off the giant shoulder pads, thinking this model stands alone without the added distractions of over-sized shoulder boulders. And if anyone seriously claims that the prince is not WYSIWYG without the shoulder pads then I will poop on their heads because they are sh**heads and don't deserve another second of my valuable wargaming fun time.<br />
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Oops, I just saw that I forgot to put green stuff in whats left of the wing slots, will get that done before the model is primed. And normally I would send off large models for Goatboy to paint but I'm going to give this Prince a try for myself, it seems like it will be a fun challenge instead of the normal dread I feel when presented with a large model to paint (and paint it well).</div>
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<b>The Game Room</b></div>
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Cue the failure music, WAH-WAH-Waaaaaaaaaaaa. Nah, it isn't that bad, just delayed for awhile. You see there is this thing called life and it decided to whammy me with many home repair bills all in a row. That and I've got to get my Redstone list done soon and then there is these other games I want to start investing in. Heh, the life of a gamer.</div>
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Actually the making of the game table won't cost me much - it is buying all the terrain for said table that will cost bunches. The whole idea of my game room is to make video battle reports on a biweekly schedule so it has to look good or nobody will want to watch because there is lots of batrep competition out there!</div>
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<b>Other Wargaming Hobby Progress, Age of Sigmar</b></div>
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What? There are other games out there besides 40K? *shock*. Well, yeah, there is! Folks, we are living in a golden age of wargaming and there is so much to choose from which means the best eventually rises to the top over time and gets bigger from all the wargaming interest out there in the community right now.</div>
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So I split a box of Age of Sigmar with a club mate, of course I got the Chaos half! Those models are OMG beautiful, which is the main reason I bought them. The other reason being is that I wanted to try out this new GW game, it had impressed me with the beautiful models, simple rules and free living document rule set. So far it is a hit with my club, we got over half a dozen people diving into the new boxed set. This is all evidence for my theory that AoS was partially targeting 40K players from the get go - the models are gorgeous and they can all pretty much all be easily meshed into existing 40K armies because they are that accommodating to the look and feel of 40K.</div>
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We had a discussion about AoS on my club's last podcast, go give it a listen if you are interested, it is good listening material while you work on your hobby progress. <a href="http://southmississippigamers.podomatic.com/entry/2015-07-17T11_31_33-07_00">SMG Podcast Episode 24</a></div>
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<b>Even more new games. BOLT ACTION!</b></div>
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Yeah, stoked about this game. I am a long time WWII buff, from as far back when I was a kid watching WWII movies on the TV. The entire war and the historical period surrounding it just fascinates me to this day and I never get tired learning about it. So naturally I have progressed to wanting to play a WWII historical wargame and I have chosen Bolt Action by <a href="http://us-store.warlordgames.com/collections/bolt-action">Warlord Games.</a>. The only other real option would have been Flames of War but that is 15mm based which I don't care for, I like the 28mm heroic models to push around, it feels more real and exciting, and the models are beautiful when painted up well.</div>
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For those of you whom do not know, Bolt Action has been around for about three years now and it is gaining popularity. Warlord Games is doing right by this game and they already have a vast and colorful model range and not just for infantry and vehicles but also for terrain. And wow, the terrain! Most of it is from a company called 4Ground and I highly recommend them, such gorgeous terrain and it is affordable and some of it even pre-painted! Sorry, GW, your terrain is good but I'm going with 4Ground, it is even better.</div>
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Two more big reasons for wanting to start BA comes from the fact that Warlord Games wants to interact with their gaming community, they listen and give back. Huge props to them for doing this, it is the modern way a gaming company should treat it's customer base. The other reason is that the rules are what I call '40K light'. BA rules really are a compressed and simplified 40K ruleset, probably because one of the game designers was a former GW employee. It flows quickly and intuitively but it doesn't feel like you are giving too much realism away for a smooth flowing rule set. 40K players will recognize and pick up on BA game mechanics super quick.</div>
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I highly recommend this game and I have high hopes for it within my club. Can't wait! I will be writing more about Bolt Action in the future.</div>
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<b>And you guys?</b></div>
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What are you guys working on? 40K still keeping you occupied or are you branching out to other games also?</div>
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<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-785143353254421312.post-22974741144510084802015-07-03T00:30:00.002-05:002015-07-03T17:49:59.323-05:0040K Armies: Second Go at a Khorne Daemonkin Tournament Army<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM6AOK70VpgB_SJgn3qknuc0_OuvSOcfOK7jcSg78VzqzJzyJ1ao4dxyk7Gtv6JSZFb3yNFhcRGx6a_yK5BvZ2EVvsGPajJrFxiMZBQdGM7YQhR_8gWP_C_zZet8D03kz313xHzMe2GN_9/s1600/Khorne_flakes_by_lord_straylost.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="308" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM6AOK70VpgB_SJgn3qknuc0_OuvSOcfOK7jcSg78VzqzJzyJ1ao4dxyk7Gtv6JSZFb3yNFhcRGx6a_yK5BvZ2EVvsGPajJrFxiMZBQdGM7YQhR_8gWP_C_zZet8D03kz313xHzMe2GN_9/s400/Khorne_flakes_by_lord_straylost.png" width="400" /></a></div>
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Hmm. Seems I have been away from the blog for about a month. Funny, as soon as I declared I was a casual player (mostly) my enjoyment of the game went up but my need to blog about it went down. Hrm, could it be that blogging about casual 40K isn't as entertaining for me? I don't think that is the case but we shall see as time goes by.<br />
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Well to kick me out of my blogging rut I am going to post up my new tournament army. Yeah, I know. I'm all casual playing now, but still, a lot of good friends in my club are competitive players and I want to travel to some events and have fun with them - which brings me to the Redstone Rumble 2015 in October. For the past two years that tournament was a blast and full of 40K and friendly fun. OK, so admittedly I am a rather laid-back person and having fun for me is probably a lot lower on the expectation dial than most. Still, fun is fun no matter what your personal tastes are.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-7Pag7PoapUFU2ndC3sVoGzmkvG0arFxtGPBBDETylFDRVA1IVvrbnXiOgQV5xEXIpl7YV_vEWpgv2x3z6x4r_vd_qw8sFz4Oh4VEa0QXrUBCzYT-n9irxYmWT2cxjhLmIEpQwWg7jwh2/s1600/IMG_20140904_114449869.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-7Pag7PoapUFU2ndC3sVoGzmkvG0arFxtGPBBDETylFDRVA1IVvrbnXiOgQV5xEXIpl7YV_vEWpgv2x3z6x4r_vd_qw8sFz4Oh4VEa0QXrUBCzYT-n9irxYmWT2cxjhLmIEpQwWg7jwh2/s400/IMG_20140904_114449869.jpg" width="400" /></a></div>
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A couple of months ago I posted up my Daemonkin tournament list. I have played it (or variations of it) now and then and have gotten a better feel for my army and the codex, but also, a lot has changed in the 40K meta of late. When the codex first came out I think it was a good codex, not great, but it could potentially play a spoiler on top tables at tournaments but probably not win any either. And now fast forward a few months and WHAM! GW is throwing powered up codices at us left and right. Make no mistake, the powered up codex trend is a real thing: Eldar, Skitari, Space Marines, Dark Angels, they are all powered up and making a mockery of the balanced codices that came before. So yeah, Khorne Daemonkin is today what I'd call an OK codex. It isn't going to wow anyone and in a serious tournament atmosphere it won't make it past the middle tables.</div>
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So all that being said (I'm not knocking Daemonkin at all, I still love the codex), I'm just being a realist. Anyway, I have been wracking my brain for the past few weeks while trying to put together a list that can compete at the best level that it can so I can have some fun at a competitive event. The list combines some of the best units of the codex and is a fairly balanced take-all-comers list, at least as close as I can get to a balanced list with a pure Khorne Daemonkin army. Heh.</div>
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I have spouted flowery girly words for long enough, here is the list already.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG6eVXpj_CYi_VFu60GwBW-CQ4kx648BrUnHGksp1Kta2BaqFqRJeSzx6j6aMhNwpOjxl4spDrItz-gbgQB0xOx_aeEWJDmpBSm2XTq8VyO7gi4EvsfdsXFglnx89ld9kIZAnn4Bg0bfVs/s1600/IMG_20141012_133244563_HDR.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG6eVXpj_CYi_VFu60GwBW-CQ4kx648BrUnHGksp1Kta2BaqFqRJeSzx6j6aMhNwpOjxl4spDrItz-gbgQB0xOx_aeEWJDmpBSm2XTq8VyO7gi4EvsfdsXFglnx89ld9kIZAnn4Bg0bfVs/s400/IMG_20141012_133244563_HDR.jpg" width="400" /></a></div>
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<b><span style="font-size: large;">KHORNE DAWGAPALOOZA 1850 points</span></b></div>
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<b>The Apostles of Murder Warband</b></div>
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<b>COMBINED ARMS DETACHMENT: Khorne Daemonkin</b></div>
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<b>HQ</b></div>
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<b>Chaos Lord ( The Reaver Immortal)</b></div>
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- juggernaut, sigil of corruption, power fist, lightning claw, mb, blood-forged armor (relic)</div>
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<b>Chaos Lord </b></div>
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- juggernaut, sigil of corruption, power fist, blade of endless bloodshed (relic)</div>
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<b>TROOPS</b></div>
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<b>Bloodletters x8</b> - blood reaper</div>
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<b>Bloodletters x8 </b>- blood reaper</div>
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<b>FAST ATTACK</b></div>
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<b>Heldrake </b>- baleflamer</div>
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<b>HEAVY SUPPORT</b></div>
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<b>Maulerfiend</b></div>
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<b>Maulerfiend </b>- tendrils</div>
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<b>GOREPACK FORMATION</b></div>
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<b>Chaos Marine Bikers x3 </b>- melta-gun x2, melta bomb</div>
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<b>Chaos Marine Bikers x3 </b>- melta-gun x2, melta bomb</div>
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<b>Flesh Hounds x15</b></div>
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<b>Flesh Hounds x15</b></div>
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<b>Flesh Hounds x7</b></div>
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<b>=1849</b></div>
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<b>Breaking it all down.</b></div>
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So I wanted a kick butt Khorne list but at the same time put some balance in to it and make it versatile because you never know what kind of lists you will be playing against in tournaments, especially in these crazy days of 40K.</div>
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<b>Kick Butt Twins</b><br />
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The kick butt comes in the form of the two Chaos Lords. They are both pricey, because of the relics I gave them, but that Blood-forged Armor's <i>Eternal Warrior </i>is something I have been waiting for a long, long time and so worth it. I love Juggerlords and have been playing them for years, the biggest weakness they had with my play style is that they couldn't handle strength 10, I've witnessed too many of my juggerlords get punked by Instant Death - well no more! Now my warlord doesn't have to dodge those tough fights like a damn coward and can now just charge right in and do some major work on some chumps where needed and when needed.</div>
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The other juggerlord is carrying the Blade of Endless Bloodshed to get me some more Tithe points - delicious, delicious Blood Tithe! Do note how the Blade can generate a Blood Tithe even in your opponent's assault phase! This lord's job is to get stuck into combat ASAP and start killin' for the Blood God. I originally wanted to give this juggerlord the Axe of Ruin but eh, it is way pricey and in the games I ran the Axe it never came into play - the lord never died so no instant Bloodthirster. I think I would rather play on the side of caution and make sure my points give me something back because getting free Blood Tithe is certainly worth it.</div>
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<b>Versatile Troops</b></div>
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I've written an article about <a href="http://astrachaoswolf.blogspot.com/2015/04/40k-tactica-bloodletter-best-khorne.html">Daemonkin Bloodletters</a> and as explained there, I like them. These guys can deep strike where I need them for objective grabs, supporting units or setting up future attacks. Yeah, they are fragile to shooting but I can always summon more, right?</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk7r-y7_-VYqyZVwxwAI9GxLmrpA6_mdfNoh_RgA2lhRKwJ3sPy_sd_v1RKEp5dAp2aoPUZ84M8WrAuYDd-kHfY9xWOnR86nQlGg-Cc2e3XsSRh1VBD2zGl7Xq4nyS4q54xiYFUDDcy4kU/s1600/helldrake_detail-4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="152" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjk7r-y7_-VYqyZVwxwAI9GxLmrpA6_mdfNoh_RgA2lhRKwJ3sPy_sd_v1RKEp5dAp2aoPUZ84M8WrAuYDd-kHfY9xWOnR86nQlGg-Cc2e3XsSRh1VBD2zGl7Xq4nyS4q54xiYFUDDcy4kU/s200/helldrake_detail-4.jpg" width="200" /></a><b>HellTurkey</b></div>
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This guy can be so damn helpful supporting my attack, grabbing late objectives and flaming units that I can't get to with my red tide. Vector striking is a boon, even against flyers, which is a weakness of this list, I really have no other way to fight flyers unless I summon in a Bloodthirster. With so many uses, the HellTurkey is a must include for balanced lists.</div>
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<b>The Buster Twins</b></div>
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And yes, I really like Maulerfiends, I auto-include them in all my lists. These guys are really helpful against high armor vehicles, T 5, 2+ armor and Knights. The one-two punch of tendrils and magma-cutters can chop down Knights in one turn<b> </b>- if they survive the Knight's initial melee attacks which they should because of the helpful tendrils. I love 'feinds because they have so many uses and they scare the poop out of your opponents, making them, if nothing else, fire magnets so the rest of your army has a better chance to make it into assault.</div>
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<b>Gorepackaplooza</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf7EbLLdz_c3FnHUosOoOffp_Sk0IMOcFLJ5mtTDksyVHJ2_hRrdc71yV3WYQkfjs4U4Utl0i0eZuZNq-1cbZeCs7_fzOFMVeZgTMf-kWGNPtITZk22iTNTZH18FgnDAXNqTt7a7RyBwVN/s1600/IMG_20141012_131053163.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf7EbLLdz_c3FnHUosOoOffp_Sk0IMOcFLJ5mtTDksyVHJ2_hRrdc71yV3WYQkfjs4U4Utl0i0eZuZNq-1cbZeCs7_fzOFMVeZgTMf-kWGNPtITZk22iTNTZH18FgnDAXNqTt7a7RyBwVN/s320/IMG_20141012_131053163.jpg" width="320" /></a></div>
If you play Khorne then you know how much we players like this formation, so useful.<br />
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While not the most economic, the required two biker units do bring much needed melta into the list, helping to balance out the list and deal with those pesky knights, armor 2+ and vehicles. Not only that but bikes are premiere objective grabbers - very important in games that use maelstrom objectives and a lot of the tournaments do, all the ones my club runs and plays at certainly do. </div>
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And then there is the Flesh Hounds and we all know how good they can be. I'm running 37 in three packs. The little pack of 7 is a utility unit to run interference, grab objectives or eat overwatch. The other two packs of 15 are the independent character protectors, and arguably one of the best units in the game at doing so. They have one mission - to ram the juggerlords down the enemy's throat. The fact that they have <i>Hammer of Wrath </i>and <i>Preferred Enemy Psykers </i>from the formation is just the icing on the cake.</div>
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I have had success with <i>Outflanking</i> my Khorne dawgs and it is always a useful option to have, I like using Outflank when facing a horde wall or a potential crippling alpha strike.</div>
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Anybody have anything to contribute to the tweaking of the list? Anybody have experiences with lists like this? I'm eager to hear and to learn.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4KYyz-gE0DUB8FAr8HJms2I3eptMMymfjF-8Ul6qxkYfmA3UYqF-u0-nTb9_TqdMPsq9rDki2QtHp8eSH3moIAaF5PaiHihAxfRrBXS2wqg-IPAVNLxXJM-zQN2NQs8Sir1Kru-RLKTDd/s1600/mark_of_khorne_by_vulgotha-d49618a.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="298" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4KYyz-gE0DUB8FAr8HJms2I3eptMMymfjF-8Ul6qxkYfmA3UYqF-u0-nTb9_TqdMPsq9rDki2QtHp8eSH3moIAaF5PaiHihAxfRrBXS2wqg-IPAVNLxXJM-zQN2NQs8Sir1Kru-RLKTDd/s320/mark_of_khorne_by_vulgotha-d49618a.png" width="320" /></a></div>
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Unknownnoreply@blogger.com8tag:blogger.com,1999:blog-785143353254421312.post-16137531354165624362015-06-03T11:52:00.000-05:002015-06-03T11:53:18.167-05:0040K Hobby: Taking a Refreshing Step Back from Competitive Play<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdW3KMgYPahr6IcUFL6iFNGqzF3nzMa8Aw5tujsFz9KUrCo8Kpfh0K8GsUBbagNnQAKvZWt2xPKq7LJpsGv8rtk2Of0olcjPTKboDQ6Fd0j2YBck2VDZNQBzoVVXl8UVnByG9yGKjZ4bh8/s1600/casual-gamer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdW3KMgYPahr6IcUFL6iFNGqzF3nzMa8Aw5tujsFz9KUrCo8Kpfh0K8GsUBbagNnQAKvZWt2xPKq7LJpsGv8rtk2Of0olcjPTKboDQ6Fd0j2YBck2VDZNQBzoVVXl8UVnByG9yGKjZ4bh8/s640/casual-gamer.jpg" width="640" /></a></div>
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<b>Me and 40K Competitiveness are Separated</b><br />
<b> </b>Yeah, I've come to the epiphany that to enjoy 40K, to have real unadulterated fun with the game, one does not need to compete. I have been traveling down this road gradually for the past year and have come full circle from wanting to compete in tournaments to now wondering why in the heck does any player have to compete to have fun in this vast and deep hobby? I've not totally abandoned the tournament scene, per say, as I do enjoy a good competitive challenge now and then but for the most part I am personally done with that. And what a refreshing decision it has been. No longer is there a need to spend hours trying to figure out the latest and best tournament list and no longer is there a need to fret needlessly over buying/painting new and better models for an army. Not only that but games are more enjoyable now. I just don't care if a game is lost anymore, fun is now the primary objective. It is a liberating experience.<br />
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<b>What happened?</b><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKIExHc6EdptPqAvHZdCDvQ95IaA0ZSH3sZGmIi8ajBoZ8-gTe17krGWB2eWBmefS0JMBMhnuD7lYi1c62UAmaiNSX7-Tyk4j30nLDMS63eTVPpGoq0Q-XLYglU6uOdOMYgXutzGnHx6Ac/s1600/casual+2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKIExHc6EdptPqAvHZdCDvQ95IaA0ZSH3sZGmIi8ajBoZ8-gTe17krGWB2eWBmefS0JMBMhnuD7lYi1c62UAmaiNSX7-Tyk4j30nLDMS63eTVPpGoq0Q-XLYglU6uOdOMYgXutzGnHx6Ac/s400/casual+2.jpg" width="318" /></a>I place the blame squarely on Gamesworkshop and it's aggressive marketing. Codexes, models, dataslates, source books - they are all being thrown at us at breakneck speed. It is just too much to take in over the course of a year so I just gave up on trying - and boy did that feel good! I don't blame GW for doing what they are doing, they are a company and companies do their best to make money which I suppose this new marketing strategy does for them or they wouldn't be doing it.<br />
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I for one don't care about most of what they release anymore unless it has to do with one of the three factions that I play. Tournament players, on the other hand, have to ingest everything and stay on top of new information or they start to lose the competitive edge.<br />
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That is my main reason for no longer caring about competitive 40K, it is no fun to have to cram new information into my skull every freak'n month. Well, that is not the only reason for not caring, I honestly can't say that I enjoyed the frequent negative experiences so often found in the tournament scene. Some people aren't bothered by that but I am - I want to have fun first and foremost.<br />
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<b>GW is not in the business for competitive players.</b><br />
We keep hearing GW say that they are a beer & pretzels model company first and foremost, meaning they do not support competitive play. I am not sure how much revenue they get from tournament folks but I'd imagine it is a lot. However, I'd also imagine that the casual side of the hobby is a lot bigger, which is the reason that GW continues to ignore competitive style play. So why fight it? Kudos to those that put together formats so that tournaments can be played with the current 40K system, it is a lot of hard work and they should be thanked. But from now on it is just casual games for the author (mostly).<br />
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Have any of you guys made a similar shift in your hobby? </div>
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I'm curious to learn which way the hobby community is gravitating towards?</div>
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++++</div>
Unknownnoreply@blogger.com10tag:blogger.com,1999:blog-785143353254421312.post-26078685956660440872015-05-16T23:36:00.002-05:002015-05-17T01:19:38.475-05:0040K Hobby: Play Test My Scenarios!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxdPps6lHG4zMzzGEb0gKSMfH93oeZB7_OxgjdqMuFQCbHg9VQkiV4eqPsJRkv_1Cb58BT4ub07hlUhSV68cpDuL8Rr1advjsieBcn-JSNcXOgmDNzxU4ZEmODmnim38w2TMIAedW-uWy-/s1600/writing.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="278" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxdPps6lHG4zMzzGEb0gKSMfH93oeZB7_OxgjdqMuFQCbHg9VQkiV4eqPsJRkv_1Cb58BT4ub07hlUhSV68cpDuL8Rr1advjsieBcn-JSNcXOgmDNzxU4ZEmODmnim38w2TMIAedW-uWy-/s400/writing.jpg" width="400" /></a></div>
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Hey everyone, looks like I am planning a 40K Summer League for my club, South Mississippi Gamers, and in doing so I decided to design some unique scenario missions to keep things interesting instead of the normal cut and dry tournament style missions with little variation. I am trying to keep the league feeling as much as a non-tournament as possible in an attempt to keep things relaxing and casual for the non-competitive players.<br />
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These scenarios are borrowed from Frontline Gamings ITC missions, you will recognize the mission format if you are familiar with their stuff. Every mission has a Primary mission worth 4 mission points, a Secondary mission of limited maelstrom objectives worth mission 4 points and three Bonus Missions worth 3 points each. The Primary and Secondary missions give you mission points only if you win them, so you get 4 points or none. However, in the League I decided that ties would split the difference and give each player 2 points each.<br />
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If you are interested in trying out some new missions please give these a try because I need feedback! Download them and print them out as you like. Let me know what you think good or bad about them. I am especially interested in knowing if these scenarios are too complex or if something is not well defined. I will welcome all critique for about a month, by then the league should be in full swing.<br />
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I am new to using Google Drive for the first time so if there is a problem with viewing or downloading the files then please let me know.</div>
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Thanks! And go have some fun playing 40K.</div>
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<span style="font-size: large;"><a href="https://drive.google.com/open?id=0B37HWdrrsCDaNm1yU2lPUW9zMFU&authuser=0">SMG Scenario One</a></span></div>
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<span style="font-size: large;"><a href="https://drive.google.com/open?id=0B37HWdrrsCDaVExuV1Y0Rm82ZEU&authuser=0">SMG Scenario Two</a></span></div>
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<a href="https://drive.google.com/file/d/0B37HWdrrsCDac0l4SkhDQmpHT2M/view?usp=sharing"><span style="font-size: large;">SMG Scenario Three</span></a></div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-785143353254421312.post-19634920631549437522015-05-02T20:23:00.002-05:002015-05-03T11:21:35.135-05:0040K Video Battle Report: Orks vs. Khorne Daemonkin 2000 pts.<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL1WR9o9uH4NlV7U9ws0UWwDYQaEotpnXkDMc64ENAct94jKaHq36UCPJx_0UV3KqB5HG9k0un21FS8koc9MWUA8CK5qsNyqjwWhiDx6hOWtSfPS2fqfEDOUnKMfpSvCmFZvH2KGT0_fV0/s1600/khorne+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL1WR9o9uH4NlV7U9ws0UWwDYQaEotpnXkDMc64ENAct94jKaHq36UCPJx_0UV3KqB5HG9k0un21FS8koc9MWUA8CK5qsNyqjwWhiDx6hOWtSfPS2fqfEDOUnKMfpSvCmFZvH2KGT0_fV0/s1600/khorne+4.jpg" height="400" width="355" /></a></div>
<br />
<div style="text-align: center;">
<span style="font-size: large;">Video Battle Report time!</span></div>
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<br /></div>
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<b>Orks vs. Khorne Daemonkin</b></div>
<div style="text-align: left;">
Back on April 2nd, not to long after Daemonkin hit, my club taped a battle report to show the new codex in action. Add in some technical difficulties and a dash of some real life interference and the video editing was not able to be done until just yesterday. Better late than never, right?</div>
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If you want to dive right into the battle, here is the link to the page that has the <a href="http://southmsgamers.blogspot.com/2015/05/smg-wargaming-warhammer-40k-video.html">video battle report.</a></div>
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<b>The Lists.</b></div>
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<br /></div>
<div>
<b>Da Hinkel's ORKS - 2000 points</b></div>
<div>
<b><br /></b></div>
<div>
<b>CAD</b></div>
<div>
<i>Warboss </i>(Warlord) - mega armor, power klaw</div>
<div>
<b><br /></b></div>
<div>
<i>Choppa Boyz x12 - </i>Nob w/ power klaw -------> <i>Ork Trukk</i></div>
<div>
<i>Choppa Boyz x12 - </i>Nob w/ power klaw -------> <i>Ork Trukk</i></div>
<div>
<i>Choppa Boyz x12 - </i>Nob w/ power klaw -------> <i>Ork Trukk</i></div>
<div>
<i>Choppa Boyz x12 - </i>Nob w/ power klaw -------> <i>Ork Trukk</i></div>
<div>
<i>Choppa Boyz x12 - </i>Nob w/ power klaw -------> <i>Ork Trukk</i></div>
<div>
<i>Choppa Boyz x12 - </i>Nob w/ power klaw -------> <i>Ork Trukk</i></div>
<div>
<i><br /></i></div>
<div>
<i>Warbuggy x4 </i>- twin-linked rocket launcha</div>
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<i>Warbuggy x4 </i>- twin-linked rocket launcha</div>
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<i>Warbuggy x4 </i>- twin-linked rocket launcha</div>
<div>
<br /></div>
<div>
<b>BULLYBOYZ FORMATION</b></div>
<div>
<i>Mega-Nobz x5 </i> -----> <i>Ork Trukk</i></div>
<div>
<i>Mega-Nobz x5 </i> -----> <i>Ork Trukk</i></div>
<div>
<i>Mega-Nobz x5 </i> -----> <i>Ork Trukk</i></div>
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<i><br /></i></div>
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<i>Orkaissar (cheerleader mascot)</i><br />
<i><br /></i>
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<i><br /></i></div>
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<b>Anthony's (Uktena's) KHORNE DAEMONKIN - 2000 points</b></div>
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<b><br /></b></div>
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<b>CAD #1</b></div>
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<i>Chaos Lord of Khorne </i></div>
<div>
-juggernaut, sigil of corruption, power fist, lightning claw, Blood-Forged Armor (relic)</div>
<div>
<br /></div>
<div>
<i>Khorne Berzerkers x8 </i>- powersword (champion) ----> <i>Chaos Rhino</i></div>
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<i>Chaos Space Marines x8 </i><i>- </i>melta-gun, lightning claw (champion) ----> <i>Chaos Rhino</i></div>
<div>
<i><br /></i></div>
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<i>Flesh Hounds x10</i></div>
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<i>Flesh Hounds x9</i></div>
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<i><br /></i></div>
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<i>Maulerfiend</i></div>
<div>
<i>Maulerfiend</i></div>
<div>
<i>Maulerfiend - </i>tendrils</div>
<div>
<br /></div>
<div>
<b>CAD #2</b></div>
<i>Chaos Lord of Khorne </i><br />
-juggernaut, sigil of corruption, power fist, Axe of Ruin (relic)<br />
<br />
<i>Bloodletters x8 </i>- blood reaper<br />
<i>Chaos Cultists x8</i><br />
<i><br /></i><i>Chaos Spawn x3</i><br />
<i>Chaos Spawn x3</i><br />
<i>Chaos Spawn x3</i><br />
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<i><br /></i></div>
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<b>List notes.</b><br />
<br />
These are some some fairly tough lists but not optimized for greatest smash-face effects - we wanted to keep it fluffy somewhats. As you can see my list has some Berzerkers in it which I would never do because they cost to much and for reasons other Chaos players already know about.<br />
<br />
The list was a bit of an experiment to run the Blood-forged armor and The Axe Ruin to see how they would do for my Juggerlords. Funny thing, neither relic really came into effect during the game, my Lords breezed through the fight with not much more than maybe a scratch or two at most. So the jury is still out on those relics.<br />
<br />
Another thing I wanted to try out is outflanking a Juggerlord with his Khorne dawgs, which I did during the game and I think it was effective. It helped keep them away from a crowded left flank and away from the Ork Mega-nobz. They Outflanked on turn two and on turn three they started rolling up scattered Orks that were left in front of them.<br />
<b><br /></b>
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7mQYc2i8MgHN_7tiJ8GcN5PGcqZYkZoqBLneQk92pKav7o96O6AGV1Y09RcSZs3ljKKzW4KgiLPEl9TVevZrzgN2Xrl_dlQjJSnu30YCIZiOp3GBqbhnQwcfAbDAI7mKHNcEy5K5IEeaz/s1600/anthony.r.05.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7mQYc2i8MgHN_7tiJ8GcN5PGcqZYkZoqBLneQk92pKav7o96O6AGV1Y09RcSZs3ljKKzW4KgiLPEl9TVevZrzgN2Xrl_dlQjJSnu30YCIZiOp3GBqbhnQwcfAbDAI7mKHNcEy5K5IEeaz/s1600/anthony.r.05.jpg" height="320" width="228" /></a><b>Game strategy.</b><br />
<br />
Hinkel brought a ton of mega-nobz and that got me sweating, I really couldn't handle them in mass and from past games I knew he often would run them together. They are very mobile, all in open-topped trukks (which are also Fast) so they are on the other side of the table and assaulting in one turn, so I knew this was going to be my biggest problem. I figured I needed to know where they would deploy so that I could best deal with them. <br />
<br />
Luckily Hinkel rolled to deploy first and I saw that he put all his mega-nobz in the center of his deployment zone, not surprising actually. I figured out a plan to try and bait his mega-nobz into the center of my deployment zone while I maneuver the rest of my army up a flank and move away from the nobz. I was hoping this would buy me some turns before I would have to deal with the nobz or maybe avoid them altogether if I destroy their mobility (trukks).<br />
<br />
I deployed some tasty bait in the center of my deployment zone, some Cultists, Spawn and the Chaos Marine unit. The rest of my army set up on the left flank with Bloodletters and a Juggerlord (with dawgs) in Outflank reserves.<br />
<br />
Besides avoiding the mega-nobz my plan was to chew up his left flank, go forward there then pivot towards the center and mop up any remaining units gaining as many Blood Tithe points as possible. I was giving up my deployment zone to the mega-nobz, which had the potential danger of coming back to haunt me if the objectives there come up on my Maelstrom cards.<br />
<br />
<b>How the game actually played out.</b><br />
<br />
Lo and behold my gambit worked! The mega-nobz barreled right in after my bait and mopped them up which gave me lots of Blood Tithe in return!<br />
<br />
On the left flank my army met his Ork wall and we fought it out for a couple of turns before my<br />
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Maulerfiends and Juggerlord were able to break through. Behind my flank I had the Berzerkers covering the rear against mega-nobz. His nobz were coming in one squad at a time so I knew I had a chance to take them out. I piled on my two remaining Maulerfiends and Juggerlord against them. I wiped out each mega-nobz unit, about one per turn. Some luck was involved, my tendril Maulerfiend had one Hull Point remaining and went on a rampage squashing mega-nobz left and right and making his Invulnerable saves when needed. He squashed six nobz before the whole affair was over - somewhere in the Warp Khorne was sitting on his skull throne with a gleeful smirk.<br />
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I do have to admit, my Maelstrom cards were drawing great all game, giving me the victory even without the secondary missions.<br />
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Overall, it was a smashing game, lots of fun to play a massive hand to hand brawl. Blood Tithe did me good, so many units were getting killed I kept racking up the Tithe and getting something every turn, even if it was only<i> Feel No Pain.</i> I had the opportunity to summon a Bloodthirster at least once during the game but I decided against it since all I had left to summon it through was one of the Juggerlords. I figured it was not a good trade, the lords were doing just fine on their own.</div>
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<a href="http://southmsgamers.blogspot.com/2015/05/smg-wargaming-warhammer-40k-video.html">Video Battle Report - Orks vs. Khorne Daemonkin - 2000 points</a></div>
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Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-785143353254421312.post-75893873748739359762015-04-25T17:30:00.000-05:002015-04-25T17:30:00.901-05:0040K Opinion: Eldar Craftworlds Codex. Disappointment. But Don't Hate - Move Forward<div style="text-align: center;">
<div class="separator" style="clear: both; text-align: center;">
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<br />
I don't like to be negative - but this development does warrant at least a little bit of that if you enjoy the idea of army balance.<br />
<br />
<i>Cue the silly cheese memes.</i></div>
<b><br /></b><b>Disappointment.</b><br />
Dear Games Workshop, I am so very disappointed. I am so shocked that I can not even comprehend what you have done. You had the perfect opportunity to finally bring into line the most balanced playing field for 40K in like forever - and you blew it. Blew it big time.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn7B-V4psJxsetkvt4M2eLrY8n6LJjGAI3rYz2YFL3VWYrXaddjGYDmI2E4y-a0WNDQ14B3gQ-gkmq90lU76EPerdw-g7N9zyOCVDpEPKsR6Zro-9Rcayo64CJziOHM7rCX50wGBpVccup/s1600/CheeseAssortment1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhn7B-V4psJxsetkvt4M2eLrY8n6LJjGAI3rYz2YFL3VWYrXaddjGYDmI2E4y-a0WNDQ14B3gQ-gkmq90lU76EPerdw-g7N9zyOCVDpEPKsR6Zro-9Rcayo64CJziOHM7rCX50wGBpVccup/s1600/CheeseAssortment1.jpg" height="221" width="320" /></a><b>How the sky fell.</b><br />
GW fixed the Wave Serpent problem but then proceeded to give us to three more unbalanced problems: the Wraithknight and the Jetbikes and the D-weapons. One step forward and three steps backwards puts us into even more precarious territory than with the last Eldar codex. I'm baffled, even a little bewildered, at this lack of army balance after such a concerted effort to do so was commended by the community.<br />
<br />
I'm starting to wonder if the crazy release schedule for GW is starting to effect quality control? GW was doing a good job at codex balance (for the most part) for a couple of years then they just drop the ball all of a sudden and it was such a humongous drop - I'm left scratching my head in befuddlement.<br />
<br />
<b>We should not blame the player.</b><br />
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<tr><td><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVGt_OnmtxSIPSt6AQWpSgvnJ1IH3Pyw8KpImvYcPOsb_FV-5SqIG5CA4K8H_OPouSKE_8AVs7MkXHYs3bJSsFt9j8K_p6Rt6fECflTYLVYuHhzKDCh50GL71ilbtP2D_bmf4q1hIgOY7l/s1600/austin.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVGt_OnmtxSIPSt6AQWpSgvnJ1IH3Pyw8KpImvYcPOsb_FV-5SqIG5CA4K8H_OPouSKE_8AVs7MkXHYs3bJSsFt9j8K_p6Rt6fECflTYLVYuHhzKDCh50GL71ilbtP2D_bmf4q1hIgOY7l/s1600/austin.jpg" height="180" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="font-size: 12.8000001907349px;"><br /></td></tr>
</tbody></table>
Let me say this one important thing: <b>We should not blame Eldar players</b>. Eldar players are given their codex just like everyone else and play with what they are given. I love you Eldar players just as much as the other players (except for Tyranid players, they still creep me out) and I know I rag Eldar a lot, calling them sissies, but it is because I love to hate the race, not the players. But if you are a band-wagoner, jumping on the Eldar ship just because they are on top of the 40K heap, I have news for you - nobody likes you.<br />
<br />
<b>Suck it up loser. Turn those lemons into some delicious lemonade.</b><br />
<br />
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<tr><td class="tr-caption" style="font-size: 12.8000001907349px; text-align: center;">Humor attempt.</td></tr>
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Gads. Obviously I am quite disappointed but I want to turn this negative into a positive. Nobody but trolls wants to read a negative blog and I certainly don't want to feed said trolls.<br />
<br />
Honestly, the good tournament players will adjust and find the best solution to dealing with the new Eldar meta, if not joining their ranks outright. Then there are those middling tournament players like me and hundreds of others whom look at this new development and shake their heads - the high hopes of seeing a balanced tournament playing field (among armies) is busted.<br />
<br />
The end result is this: it appears the majority of my tournament days are over if this is what GW calls 'balanced', especially after mishandling such a golden opportunity to balance things out. My tournament schedule was already reduced but now it will consist of two, maybe three, tournaments a year that are fun and not so competitive in nature. Not that it matters much I won't be missed and I won't miss the drudgery of grinding out three competitive games in a single day. Actually this is quite liberating for me and it feels good to not have to make anymore excuses to friends for not wanting to be cooped up inside of a competitive environment on a weekend.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqC33w5Ua0dkTFH-FMGAc8PQL-FqqzVAxNNwaHW3VbhYChQ70rmwiQ6eD6JFaInpJsIbEDyUJyrSEd8uuL54qgUlQaLGvn1zh_p6xbI9YmPmJyYOtKstJlvXrVYK_S71BOdjFbWlcV0uE-/s1600/Fresh-Lemonade-A-Pretty-Life.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqC33w5Ua0dkTFH-FMGAc8PQL-FqqzVAxNNwaHW3VbhYChQ70rmwiQ6eD6JFaInpJsIbEDyUJyrSEd8uuL54qgUlQaLGvn1zh_p6xbI9YmPmJyYOtKstJlvXrVYK_S71BOdjFbWlcV0uE-/s1600/Fresh-Lemonade-A-Pretty-Life.jpg" height="320" width="213" /></a><b>Game Room. My fresh lemonade.</b><br />
On a personal level, one of the positive side effects of this codex fiasco is that it fuels my fires to get my game room up and running so I can jump right into some beer and pretzel games as quickly as possible. I also have designs on creating 2-3 video batreps a month and organizing some narrative campaigns with friends. Fun times ahead, indeed. No tournaments are needed and no worries about balance within the confines of a friendly game environment. If you are an Eldar fan and want to challenge me in a casual game I say bring it on! Let's have some fun.<br />
<br />
<b>Morale of the story.</b><br />
If you were as dumbstruck as I was at this codex then take the time to absorb it all in, process it, settle down and then with a clear head decide how this will effect you going forward. Whatever you decide to do I implore you to make the best of it and not to blame those true Eldar players out there in the community. Humor helps, sarcasm doesn't.<br />
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<b>What about you?</b><br />
If this codex is really as crazy as it sounds do you think it will change any of your playing habits?<br />
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<b>++++</b></div>
<br />Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-785143353254421312.post-73094763844273822182015-04-20T16:05:00.000-05:002015-04-26T15:54:38.130-05:0040K Tactica: The Bloodletter - The Best Khorne Daemonkin Troop Choice?<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjotToZH3WBn2yvDZ42qSYS1bf1yWEyV4B3vb9P0LOWeliZQkL971yJznP9wkXDNqYV_TDyt_Zu0zhtVN7mrzrkodtG2y7Xa5lqbdoOHUtLrQ_pyYMBnvbGjjZJ4alZT80GbHu-WU7_J3ZJ/s1600/Khorne-Bloodletter-40k.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjotToZH3WBn2yvDZ42qSYS1bf1yWEyV4B3vb9P0LOWeliZQkL971yJznP9wkXDNqYV_TDyt_Zu0zhtVN7mrzrkodtG2y7Xa5lqbdoOHUtLrQ_pyYMBnvbGjjZJ4alZT80GbHu-WU7_J3ZJ/s1600/Khorne-Bloodletter-40k.jpg" /></a></div>
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I recently noticed that when I put together my Khorne Daemonkin lists I tend to gravitate towards the Bloodletters as Troop choices - this I find odd as I would normally never touch them if playing from the Chaos Daemons codex. So I decided to do some comparisons with the other Troop choices from the new Khrone codex and attempt to find a logical reason for my Bloodletter madness.<br />
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I'm going to start by jumping right into the comparisons and focus on the most important characteristics like cost effectiveness, special rules and usefulness for utilizing the Blood Tithe game mechanic.<br />
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<b><span style="font-size: large;">Chaos Cultists</span></b><br />
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<i><span style="font-size: large;">"We live and die for our Lord and Master Khorne. Mostly die."</span></i><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-rLFXfL9ROPI5Y2KVR7eYMaF1hIMfgSZahlGrXUyGTPsAL-sw2ZW_X0K-hnqZQWQA5QtyWxwWM-GX06JBMkB8kI8L0-ytL0KBAaBPc8k32CtMi8Vp1DPVna3EG5Un98KQ7IJumyFIKTNq/s1600/IMG_20140904_131205398.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-rLFXfL9ROPI5Y2KVR7eYMaF1hIMfgSZahlGrXUyGTPsAL-sw2ZW_X0K-hnqZQWQA5QtyWxwWM-GX06JBMkB8kI8L0-ytL0KBAaBPc8k32CtMi8Vp1DPVna3EG5Un98KQ7IJumyFIKTNq/s1600/IMG_20140904_131205398.jpg" height="180" width="320" /></a><b>Characteristics</b><br />
Straight Imperial Guard infantry stats but with a worse armor save.<br />
<b>Wargear</b><br />
A pistol and a close combat weapon. Option to upgrade to an auto gun (LOL).<br />
<b>Special Rules</b><br />
<i>Mark of Khorne, BFTBG!</i><br />
<b>Blood Tithe</b><br />
The Champion comes with the unit automatically and has a <i>Leadership</i> of 8. Not exactly blowing my skirt up when I have a 28% chance of failing a <i>Leadership</i> check to summon a Prince or Bloodthirster with Blood Tithe. But the champion does give you the option to attempt to do so.<br />
As far as challenges go he won't win many but he still banks you a Blood Tithe point when he dies in a challenge so that is good.<br />
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<b>Cost Effectiveness</b><br />
Cultists lost some of their cost effectiveness due to the<i> </i>points tax for <i>Mark of Khorne </i>and <i>BFTBG!</i> special rule. As far as taxes go those are not bad! But you can't spam as many cheap Cultists in this codex as you could before. Overall, these are still a good buy as cheap throw away infantry and backfield objective sitters. They can also net you a quick Blood Tithe point when a unit gets wiped so minimal Cultist units are probably the best for cost effectiveness.<br />
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<b><span style="font-size: large;">Chaos Space Marines</span></b><br />
<b><br /></b>
<i><span style="font-size: large;">"We fight for millennium to harvest skulls of those whom we murder - all in the name of the Blood God."</span></i><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvJXNwaqCcxekCgmpjq98SyqRAtvsXAd5O-eZlwI9vHUzZnfO9p139MV7MUs-7H9ii2DRjRZ9SxOdQ85NG4RGx6ld-qb6w0aTcGFoyBVbfYFdri2CJFkk3jG-bb_cPKPwRUVRP8OIwoav1/s1600/crimson.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvJXNwaqCcxekCgmpjq98SyqRAtvsXAd5O-eZlwI9vHUzZnfO9p139MV7MUs-7H9ii2DRjRZ9SxOdQ85NG4RGx6ld-qb6w0aTcGFoyBVbfYFdri2CJFkk3jG-bb_cPKPwRUVRP8OIwoav1/s1600/crimson.jpg" height="320" width="308" /></a></div>
<b>Characteristics</b><br />
Space Marine norm.<br />
<b>Wargear</b><br />
Bolt gun, bolt pistol, frag/krak grenades.<br />
Some options to get special weapons and close combat weapon, same old stuff.<br />
<b>Special Rules</b><br />
<i>Mark of Khorne, BFTBG!</i><br />
<b>Blood Tithe</b><br />
The Champion comes with the squad and he isn't a slouch like a Cultist champion so he could rack up Blood Tithe points for winning challenges, maybe. The big deal to take away here is that the champion has a 9 <i>Leadership </i>thus making him more reliable than a Cultist champ on passing a <i>Leadership</i> check to summon a Prince/Bloodthirster.<br />
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<b>Cost Effectiveness</b><br />
The Khorne Chaos Marines come with a 1 point tax which isn't all that bad, it nets two special rules for that price. The bad thing is that you can't go minimal, you have to start your unit at 8 models just like all the other Khorne Troop selections. Add in a Rhino and you are already more than 3/4 on the way to 200 points. Considering that Chaos Marines are about the price of normal Space Marines and do not have <i>And They Shall Know No Fear </i>and considering that two other Khorne Troop choices are <i>Fearless</i> it seems that Chaos Marines sadly still suffer from the problems of the previous codex. They are still not cost effective choices.<br />
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<b><span style="font-size: large;">Khorne Berzerkers</span></b><br />
<b><br /></b>
<i><span style="font-size: large;">"Kill, murder, maim! As if chattel for the slaughter butcher all whom stand in our way then lay their still bloodied skulls at the feet of Khorne!" </span></i><br />
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<b>Characteristics</b><br />
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Space Marine norm but with WS 5.<br />
<b>Wargear</b><br />
Bolt pistol, close combat weapon, frag/krak grenades.<br />
Some options like Icon of Wrath, plasma pistols and chain axes (what a joke).<br />
<b>Special Rules</b><br />
<i>Fearless, Furious Charge, Mark of Khorne, BFTBG!</i><br />
<b>Blood Tithe</b><br />
Just like with the Chaos Space Marines the champion has the potential to rack up some Blood Tithe points in challenges (even more so) and he is a good sacrifice for the Prince/Bloodthirster with <i>Leadership</i> 9.<br />
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Berzerkers are melee specialists and so if they can get the charge off in melee they can wreak some havoc and have the potential to harvest some Blood Tithe points by killing other units, more so than Chaos Marines or Cultists.<br />
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<b>Cost Effectiveness</b><br />
Happily Berzerkers do not pay an additional tax for <i>BFTBG! </i>but they are still a tad on the pricey side despite all the good stuff you get. They are almost twice the price of a Bloodletter but are also twice as robust with a 3+ save. <i>Fearless </i>is great to have, equalizing the field against loyalist marines.<br />
<br />
Khorne Berzerkers look great on paper but they still suffer from that one big problem: getting them into combat quickly and safely. Berzerkers have two options, both pricey, the Land Raider and he Dreadclaw. Otherwise, they have to deal with riding in a Rhino and not able to assault until a turn after they disembark. I like the Dreadclaw option myself, the middle of the road choice.<br />
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Overall, it's not very cost effective to bring a bunch of Berzerkers to a game. Perhaps one squad would be good for a shock troop unit but you need to make sure they can get into assault, not get shot at a lot and they need to be the ones doing he charging or they lose a major advantage with <i>Furious Charge.</i><br />
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<b><span style="font-size: large;">Bloodletters</span></b><br />
<b><br /></b>
<i><span style="font-size: large;">"Blood and skulls! Our only purpose."</span></i><br />
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<b>Characteristics</b><br />
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Like a Space Marine but with WS 5, T 3, Ld 7 and armor 6+/5++.<br />
<b>Wargear</b><br />
Hellblade (AP 3)<br />
<b>Special Rules</b><br />
<i>Fearless, Daemon of Khorne, Deep Strike, Mark of Khorne, BFTBG!</i><br />
<b>Blood Tithe</b><br />
You can upgrade a model into a Blood Reaper (character) for a mere 5 points and I would hardily recommend this option so you can challenge and get more Blood Tithe points. With a WS 5 and AP 3 the Blood Reaper has a good chance to win/tie some challenges. Unfortunately, because the models are daemons Blood Reapers can not be used to turn into a Prince/Bloodthirster.<br />
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If you can get your Bloodletters into combat they can kill some units (like Marines) for Blood Tithe points but they aren't so good against hordes, 2+ saves or decent Invulnerable saves.<br />
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<b>Cost Effectiveness</b><br />
For the cost (2/3 of a Marine) the Bloodletter is not a bad bargain but not all that great either. They have a great killing tool with the AP 3 Hellblade but will suffer if involved in prolonged fights because they have a glass jaw with T 3 and Sv 5++. That is their weakness, they don't have staying power. Focused shooting can wreak them quickly so you have to use terrain to your advantage.<br />
<br />
If Bloodletters didn't have <i>Deep Strike</i> and <i>Fearless </i>I would have to say that they would not be cost efficient, but because they do that makes them more mobile and keeps them on the board despite taking losses. They aren't a great unit, maybe not even all that good, but they are decent for the price you pay for them in this codex.<br />
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<span style="font-size: large;"><b>Conclusion</b></span><br />
Chaos Cultists are nice and cheap but won't win you any combats, they are cannon fodder. They will net you a Blood Tithe when the unit is destroyed.<br />
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Chaos Space Marines are still the redheaded stepchild, not having <i>Fearless</i> hurts a lot, but they are still useful. It is hard to justify taking many of them when you have cheaper alternatives. But they are worth consideration just for the champion in case you want to sack him for a Prince/Bloodthirster.<br />
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Khorne Berzerkers can be good butchers in the right circumstances but too costly to field in big numbers.<br />
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Bloodletters seem to be in that 'just right' zone for me, not to costly and middling to good at combat, at least for this codex anyway. The biggest selling point is <i>Fearless </i>(a buff) and the ability to <i>Deep Strike </i>so I can place them wherever they are needed most on the battlefield. They can also fight, quite well against the right opponents, but beware of their glass jaw.<br />
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<b>What do you guys think?</b></div>
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<b>++++</b></div>
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<br />Unknownnoreply@blogger.com15tag:blogger.com,1999:blog-785143353254421312.post-69711508436431046752015-04-11T19:01:00.001-05:002015-04-26T15:54:54.007-05:0040K Art: Making Your Own 40K Framed Art on the Cheap!<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRcNkaWRT2Hmyn5B5rMfhcAgx6VijAcG-3FShoCssdfIMJNGefFXvBkT6myVLqv1G9vT8cIi242GqmWaYrelO6MB4fsWuzQUUc4yVzrbZ35h53bBiRh8tT8KsuyhKypIS70dNw_nkGOHNo/s1600/Chazen_art_framing06_6516.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRcNkaWRT2Hmyn5B5rMfhcAgx6VijAcG-3FShoCssdfIMJNGefFXvBkT6myVLqv1G9vT8cIi242GqmWaYrelO6MB4fsWuzQUUc4yVzrbZ35h53bBiRh8tT8KsuyhKypIS70dNw_nkGOHNo/s1600/Chazen_art_framing06_6516.jpg" height="320" width="271" /></a></div>
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<b>And Now For Something Completely Different</b><br />
Ever since the Khorne Codex came at us from left field my blog has been all blood, blood, blood! I can't help it, Khorne has always been my secret favorite, sorry Space Wolves but you are still my very close second. Time to take it down a notch, away from murder and mayhem to something completely practical - putting 40K art on your wall for less money than ordering a pizza.<br />
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<b>Game Room Planning</b><br />
I'm making plans for my very own game room, the project starts early next month with furniture rearrangement and a gaming table to be built. For some that is enough but for the rest of us we want to game in an epic space. Well, epic, that might be a little too ambitious (and costly) and I will settle for a pleasing atmosphere to game in. So I'm planning to turn the bare room walls into art galleries unto themselves. Since this will be my game room, the place where I will entertain my friends, play lots of 40K/board games and record some club video battle reports I want it to be inviting and say something about me.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcTYbqT7Ec8jssj94lYZY6BCvHnn8nF3PYCc38MYNDhPgqrjdaOq24doLnVWH00R7olJAIhf5Im1_Wc7D4uq8WZ_-QQZIGv6RRyiKJTwWKkzF0W0FxPW0YtnJkCHgRA9xgleduEoRZb58c/s1600/IMG_20141220_215546843.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcTYbqT7Ec8jssj94lYZY6BCvHnn8nF3PYCc38MYNDhPgqrjdaOq24doLnVWH00R7olJAIhf5Im1_Wc7D4uq8WZ_-QQZIGv6RRyiKJTwWKkzF0W0FxPW0YtnJkCHgRA9xgleduEoRZb58c/s1600/IMG_20141220_215546843.jpg" height="320" width="180" /></a>One project I will be tackling is getting my prized autographed pictures mounted in preservation frames so they won't degrade (they will end up lasting far longer than I will). Getting autographs is just a minor hobby of mine and I only seek autographs of my favorite entertainers, thus my collection is small including Lindsey Stirling, Tom Baker and Norman Reedus. Still that is a lot if I am going to get them all framed for preservation and that is never cheap. But once framed they will be a lot of fun for me and a great way to personalize my game room with some of my favorite autographed pictures. I am making the room mine.<br />
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<b>40K Art on the Cheap</b><br />
OK, so the title of this post said cheap. So here is the cheap part. I am going to make some framed pieces of 40K art for less than $15 each. To make your very own 40K framed wall art you are going to need the following supplies.<br />
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<b>Supplies List</b><br />
<ul>
<li>glass cleaner and towel</li>
<li>screwdriver, flat</li>
<li>tape, invisible/scotch tape will do</li>
<li>box cutter or similar device</li>
<li>White Dwarf magazine with a picture page you like</li>
<li>10" x 13" picture frame matted to 8" x 10"</li>
</ul>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX7iBB5WdNhh1S4MEGRp-fJABVlOEKuBcT9nqir7Z_g5QKYnOEFrS_yGPOogXBne7acROqRYwfbsUemKQUb1QH1Jws4h45nK-3zhtQ4GCvH039lKy2dnCWp3LXQBa1hhGM8o1S2FZDwHcr/s1600/IMG_20150410_191340027.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhX7iBB5WdNhh1S4MEGRp-fJABVlOEKuBcT9nqir7Z_g5QKYnOEFrS_yGPOogXBne7acROqRYwfbsUemKQUb1QH1Jws4h45nK-3zhtQ4GCvH039lKy2dnCWp3LXQBa1hhGM8o1S2FZDwHcr/s1600/IMG_20150410_191340027.jpg" height="225" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Everything you need.</td></tr>
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I would assume you have all the supplies except the frame. The frames I use are from Big Lots where they have a wide selection of frames for good prices. The frame I am using is the Homestyles 10x13 matted to 8x10. This particular frame is about $12 at Big Lots. It is a nice looking frame but cheaply made so before you buy give it a good look over for any damage, chips, flaws and especially for scratches on the glass. Make sure you get a frame that says it is matted to/for 8x10.</div>
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You don't have to use a 10x13 frame but I highly suggest you buy a frame that is matted to 8x10 otherwise a White Dwarf page won't fit properly and that can cause all kinds of problems you don't want. If you desire a better made frame I suggest trying <a href="http://www.wayfair.com/Picture-Frames-C215460.html?redir=frames&rtype=6&dept=2&ust=">Wayfair.com</a> , <a href="http://www.westelm.com/search/results.html?words=frames&cm_sp=OnsiteSearch-_-GlobalNav-_-Button&cm_type=OnsiteSearch">West Elm</a>. or shopping your local Micheal's craft store.</div>
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<b>Step by Step Guide</b></div>
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Just follow my steps and even you can be as artistic as a sissy Eldar. OK, maybe not <i>that</i> artistic. Actually not artistic at all, the art part is already done for you - all you have to do is frame it.</div>
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This guide is for those whom are framing challenged like I was. I did all the trails and errors and have perfected my framing craft to share with the 40K community.</div>
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<b>1. </b>Find or buy yourself a copy of White Dwarf magazine (or Visions or whatever) with a cover or page inside that you think will look great on your wall.</div>
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<b>2. </b>With the box cutter <i>carefully </i>remove the page. Go slow and extra careful at the staples as that is the area where you will have the most trouble. Try to make as smooth of a cut as possible but a little mess up is no big deal as it will be hidden behind the matting. When you are cutting try not to get any sweat from your hand onto the picture, washing your hands first is a great idea. When you are done place the page aside for now.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip3foVFmUl2d0gZg8EYP16x_RDMhyphenhyphenhN1YdJdi9oiA70BhuWjBPJWYBn1gOEC_ekSv884Gj6FSv-fS3xlBOx2CjITunEd3vXfofIKWE_urLmH7Ofh49gC65cEhbpxRgN5JnvyO59O-zreIt/s1600/IMG_20150410_191602407.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEip3foVFmUl2d0gZg8EYP16x_RDMhyphenhyphenhN1YdJdi9oiA70BhuWjBPJWYBn1gOEC_ekSv884Gj6FSv-fS3xlBOx2CjITunEd3vXfofIKWE_urLmH7Ofh49gC65cEhbpxRgN5JnvyO59O-zreIt/s1600/IMG_20150410_191602407.jpg" height="225" width="400" /></a></div>
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<b>3. </b>Remove the backing out of the picture frame. Usually this means bending back little metal tabs holding the back on, this is usual for lower end frames. The screwdriver will help bend the metal tabs.<br />
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<b>4. </b>Remove the matting and place it aside.<br />
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<b>5. </b>Clean the glass (both sides) with cleaner and a towel. Make sure you don't leave any streaks or you might be disappointed once you get everything finished. Also avoid getting any fingerprints on the glass from now on or you might be seeing fingerprints in front of your picture! Return the glass inside the frame and double check the glass is clean and free of any debris or hair.<br />
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<b>6</b>. Fix the picture to the mat. Here is the tricky part if you have no experience but easy if you follow these tips.<br />
<ul>
<li>Use a flat surface.</li>
<li>Turn the picture upside down so you are looking at the back of it. </li>
<li>Looking at the back of the picture carefully place a small piece of tape at each top corner with the sticky side of the tape facing down towards the table (you don't put tape on the front side that you want to view). </li>
<li>Now turn the picture over, the side you want to view when framed. </li>
<li>Take the mat and carefully center it over the picture until it looks even and just the way you want it. Be sure the beveled side (angled edge) of the mat is facing you. Once satisfied slowly press the top corners of the mat down so the tape sticks to the mat. Don't press down to hard on the tape in case you have to do a readjustment.</li>
<li>If the picture moved then remove the tape from the mat and readjust. </li>
<li>Now double check your handiwork and if it looks good turn the mat over (back of picture facing you) and tape the bottom corners to the mat.</li>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7u4nmIaBDLOg4bBkt_jNJGAMVJnnkvM_KdOwclDJ9XBbUGWfm3qtRdx5fsnDdMDxwJV00DQMQ6IKCZ686ZXpdZUoWP-NbJ84lHprmC1BSfS1_OPHLMrnK5juMGl7HuVic1mxJZB4uumja/s1600/IMG_20150410_191908479.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7u4nmIaBDLOg4bBkt_jNJGAMVJnnkvM_KdOwclDJ9XBbUGWfm3qtRdx5fsnDdMDxwJV00DQMQ6IKCZ686ZXpdZUoWP-NbJ84lHprmC1BSfS1_OPHLMrnK5juMGl7HuVic1mxJZB4uumja/s1600/IMG_20150410_191908479.jpg" height="320" width="224" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It might be hard to see but the back of the picture has all four corners scotch taped to the mat.</td></tr>
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<li>Turn the matted picture over one last time to double check the picture. Make sure there is no pieces of dust, debris or hair on the picture.</li>
</ul>
<b>7. </b>Time to frame it. Place the matted picture into the picture frame and put the backing on, securing it with the tabs. Make sure the wall hanger is at the top of your picture. Double check the picture and the glass and if all went well you have a piece of framed 40K art in your hands!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMVoNvm0n6cjX5QLa10zECcZpFF6spZMefZ6bgr9ZBuYgDDq61WaLbDjDt77CohmfdroqCysjMWIt_EOGjjXF5C2Jdsm7JDVrCCUt_WfFDEUJacXNj8tuqXmB3Xt97cNhMTXmqfOwDYUvG/s1600/IMG_20150410_192215470.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMVoNvm0n6cjX5QLa10zECcZpFF6spZMefZ6bgr9ZBuYgDDq61WaLbDjDt77CohmfdroqCysjMWIt_EOGjjXF5C2Jdsm7JDVrCCUt_WfFDEUJacXNj8tuqXmB3Xt97cNhMTXmqfOwDYUvG/s1600/IMG_20150410_192215470.jpg" height="320" width="247" /></a></div>
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<span style="font-size: large;">With a little patience and not a lot of money</span></div>
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<span style="font-size: large;"> you can have a wall of 40K art.</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTyIdWfbzy6GOcJf2UDfBZ2G-LaIpnat0xxpLpck_pvVH8vTzlK2g2e0N-XV3lMFYt5FgbVfJ_J2DiNxOd0LxyxI0hrfablA6EBw7VYiofxwDvJr2guAhGR5KI4kuuyI4VOS5tbWSF4tH/s1600/IMG_20150410_192330243.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTTyIdWfbzy6GOcJf2UDfBZ2G-LaIpnat0xxpLpck_pvVH8vTzlK2g2e0N-XV3lMFYt5FgbVfJ_J2DiNxOd0LxyxI0hrfablA6EBw7VYiofxwDvJr2guAhGR5KI4kuuyI4VOS5tbWSF4tH/s1600/IMG_20150410_192330243.jpg" height="288" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Get it? Astra. Chaos. Wolf. <br />
That is how my blog got it's name, from the three armies I own.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj22GwOhGNbe-HIqEnZX7TJrKT93D5p2WAcDUxdh-EFeT76d6ZA2VHwG8mSfBJPqiRFzTvTXVVmzZiBDFHpqcEmNkf33MVCkrOfvIDdxgCJAxTH0_fXCYVTgaAfSZJryunmsPG7XY66KhCm/s1600/IMG_20150410_192358215.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj22GwOhGNbe-HIqEnZX7TJrKT93D5p2WAcDUxdh-EFeT76d6ZA2VHwG8mSfBJPqiRFzTvTXVVmzZiBDFHpqcEmNkf33MVCkrOfvIDdxgCJAxTH0_fXCYVTgaAfSZJryunmsPG7XY66KhCm/s1600/IMG_20150410_192358215.jpg" height="225" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Photobombed.<br />
Emilou is such an art critic.</td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQs9ZtPnwZE4-ygw_NHWV4CRx3aBmf5E04hDqlYOLG-0MQEM7FxJrP1QO-sO-OHACtrLRbCSo7W6X5llwx1H5wwS1W1RssPfMS0ZQsn4WpHmutWNAQw1YjDfg9O8bCscju79IywhoVw3Oo/s1600/IMG_20150410_192439239.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQs9ZtPnwZE4-ygw_NHWV4CRx3aBmf5E04hDqlYOLG-0MQEM7FxJrP1QO-sO-OHACtrLRbCSo7W6X5llwx1H5wwS1W1RssPfMS0ZQsn4WpHmutWNAQw1YjDfg9O8bCscju79IywhoVw3Oo/s1600/IMG_20150410_192439239.jpg" height="225" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">She walked away not impressed. When is a cat ever impressed?<br />
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<b>++++</b></td></tr>
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<br />Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-785143353254421312.post-85722337816863113502015-04-03T12:02:00.003-05:002015-04-26T15:55:18.951-05:0040K Armies: Khorne Daemonkin Tournament Army List - First Go<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9DhDgtq16X7HzdirdL4Wld2FqxEnBP-inqfLL22rI0lfE4AI1ofvCMbCAIV6cexLrKA1IP5-3BfpifWUyPFh79VZvMz_pOvgwf5dHqz_Sd7jh-SFIfDE5hhckyJW-pq_SP64Fa8YCuSf-/s1600/khorne+8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9DhDgtq16X7HzdirdL4Wld2FqxEnBP-inqfLL22rI0lfE4AI1ofvCMbCAIV6cexLrKA1IP5-3BfpifWUyPFh79VZvMz_pOvgwf5dHqz_Sd7jh-SFIfDE5hhckyJW-pq_SP64Fa8YCuSf-/s1600/khorne+8.jpg" /></a></div>
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<b>My head hurts</b><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6nESSPUSDu1o2PhXepEc5SDASTdHgQ1MGgHmZyzLYmFsoWZqxs_mr40lflF4MIPwNrRvjh5dawmLqMHSH5ac-4dW3CX2YK8Be3gDK83n3Y3_JJ_TW7B8LVe3f7Psj0FQJh0HXsqkni6QE/s1600/chris+face+-+Copy.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6nESSPUSDu1o2PhXepEc5SDASTdHgQ1MGgHmZyzLYmFsoWZqxs_mr40lflF4MIPwNrRvjh5dawmLqMHSH5ac-4dW3CX2YK8Be3gDK83n3Y3_JJ_TW7B8LVe3f7Psj0FQJh0HXsqkni6QE/s1600/chris+face+-+Copy.jpg" height="200" width="173" /></a>Since Friday I have been searching, scratching, crumbling up dozens of pieces of paper and continually cursing at my feeble attempts to hammer together a Daemonkin army that fits my interpretation of a competitive Khorne army (or as close as I can get it). I've come to the conclusion that the new Khorne codex is pretty much more of the same for Khorne but with added points taxes that makes army list creation clunkier. I have also come full circle from trying to fit a <i>Blood Host Detachment</i> into my list to finally admitting defeat at that notion because of the Possessed tax.<br />
<br />
Overall, I still love the codex, it looks a heck of a lot of fun and the Blood Tithe system is just great - it's both fluffy and it gives a much needed boost to mono-Khorne armies. I just run into a problem when trying to hash together a tournament army - it seems that the more things change the more they stay the same with Chaos. All the same units that were crappy are still crappy and all the good units are still good. Only now I have to deal with some slight points increases due to<i> Blood for the Blood God! </i>and<i> Mark of Khorne</i> taxes. It doesn't seem like that would amount to very much but it does, throwing a monkey wrench in my army plans, especially when you factor in that the good Formations and the <i>Blood Host Detachment</i> impose unwanted unit taxes on your army.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL1WR9o9uH4NlV7U9ws0UWwDYQaEotpnXkDMc64ENAct94jKaHq36UCPJx_0UV3KqB5HG9k0un21FS8koc9MWUA8CK5qsNyqjwWhiDx6hOWtSfPS2fqfEDOUnKMfpSvCmFZvH2KGT0_fV0/s1600/khorne+4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgL1WR9o9uH4NlV7U9ws0UWwDYQaEotpnXkDMc64ENAct94jKaHq36UCPJx_0UV3KqB5HG9k0un21FS8koc9MWUA8CK5qsNyqjwWhiDx6hOWtSfPS2fqfEDOUnKMfpSvCmFZvH2KGT0_fV0/s1600/khorne+4.jpg" height="320" width="284" /></a></div>
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<b>Meet the Twice-Damned Bloodsworn Warband</b><br />
OK, here is my first attempt at a tournament list. I had to do a lot of compromising on my part, for instance I wanted more Chaos Spawn to be zipping around but meh, can't have everything. My list is called the Twice-Damned because it is an exercise in duplication of units - except for those three Maulerfiends, they just <i>had</i> to go and be all different. I will lay out the list and explain my reasonings for what is in it afterwards.<br />
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<b><i>KHORNE DAEMONKIN CAD</i></b><br />
<b><i><br /></i></b>
<b>HQ</b><br />
Chaos Lord - mark of Khorne, Sigil of Corruption, Juggernaut, <i>Kor'lath, the Axe of Ruin</i>, power fist<br />
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Chaos Lord - mark of Khorne, Sigil of Corruption, Juggernaut, <i>Blood Forged Armor, </i>power fist, lightning claw<br />
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<b>TROOPS</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwgNXDwcMmxBle2J8QDlHyf0Ua6-cSNucPBhqUarV3VWfcSw5JysjwHHwzRbBwqGnRVPqiyhpppB0fxIKlAn1ZZzqhAiKBUnalQJm01OXmnC8YJBPGre2yhPy4zOIteG0QCVzKyl1SId19/s1600/khorne+1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwgNXDwcMmxBle2J8QDlHyf0Ua6-cSNucPBhqUarV3VWfcSw5JysjwHHwzRbBwqGnRVPqiyhpppB0fxIKlAn1ZZzqhAiKBUnalQJm01OXmnC8YJBPGre2yhPy4zOIteG0QCVzKyl1SId19/s1600/khorne+1.jpg" height="400" width="291" /></a></div>
Bloodletters x8 - blood reaper<br />
Bloodletters x8 - blood reaper<br />
Chaos Cultists x8<br />
Chaos Cultists x8<br />
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<b>FAST</b><br />
Chaos Spawn x1<br />
Chaos Spawn x1<br />
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<b>HEAVY</b><br />
Maulerfiend<br />
Maulerfiend<br />
Maulerfiend<br />
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<b><i>GOREPACK FORMATION</i></b><br />
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Chaos Bikers x3 - melta-gun x1<br />
Chaos Bikers x3<br />
Flesh Hounds x15<br />
Flesh Hounds x15<br />
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<b>=1847</b><br />
<b><br /></b>So just like my old Chaos Space Marines tournament army this one is designed to hit hard with threat overloads barreling right at the enemy. My old list had Be'lakor and <i>Invisibility</i> for the Khorne Dawgs but I decided to forgo that this time even though that is one of the best competitive equalizers Chaos has going for it. I hope I don't regret dropping <i>Invisibility</i>.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn9VJEzvHCMVS1Rb_KMhrxclEEru8GRU3jlJdUeiMbFdYLYg1NQ2o3JgX8XeDtlXVl4pXBnjPgE-EJd6MMSJR__V00rqU0aKkzcMldvrMlWfGnQlVUuePjSVn14x9GYezeSHtwJvBX56Jx/s1600/khorne+2.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn9VJEzvHCMVS1Rb_KMhrxclEEru8GRU3jlJdUeiMbFdYLYg1NQ2o3JgX8XeDtlXVl4pXBnjPgE-EJd6MMSJR__V00rqU0aKkzcMldvrMlWfGnQlVUuePjSVn14x9GYezeSHtwJvBX56Jx/s1600/khorne+2.jpg" height="240" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Immortal Reaver, my Chaos Lord of Khorne.</td></tr>
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<b>Chaos Lords</b><br />
These guys make use of some of the new changes, and advantages, of the new codex. For starters they can now team up with Daemons so they each have a pack of 15 Khorne Dawgs to run with. That is 30 ablative wounds with 5++. I think they can make it into melee alright unless they run into uber-shooting sissy Tau or sissy Eldar.<br />
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My Lords also make good use of the new Khorne Artefacts, the best ones are pricey but man they can be game changers. I am going to play test these out and see if they are worth the price tags but from what I am seeing I think they might be.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifjim5eNcmoCobj0pP_n5yLIJaJyIOb02_EYdVwDZ6va4NKRXTz9zA9NdI57L-P47ZFIPgPqnBRoXPE4aYj1Ky1DygCRGkC-v9Bo7r0CRVDMNXy1BTyeLc3TGi9J_W1LEW1ZPgLwncjeLH/s1600/evil_kool_aid.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifjim5eNcmoCobj0pP_n5yLIJaJyIOb02_EYdVwDZ6va4NKRXTz9zA9NdI57L-P47ZFIPgPqnBRoXPE4aYj1Ky1DygCRGkC-v9Bo7r0CRVDMNXy1BTyeLc3TGi9J_W1LEW1ZPgLwncjeLH/s1600/evil_kool_aid.jpg" height="200" width="156" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">OH YEAH!!!</td></tr>
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<i>Kor'lath, the Axe of Ruin </i>- What can be better than seeing the horror in your opponent's eyes when that Chaos Lord he just killed suddenly turns into a giant red killing machine that bellows "OH YEAH!" across the battlefield? Seriously, this is a great mechanism to not only auto-summon a Bloodthirster but also to<strike> prevent your opponent from gaining the Slay the Warlord secondary mission</strike>. (It doesn't look like it works that way, darn.)<br />
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Yep, I'm using this Lord as my Warlord and I don't care if he dies because he has an extra lease on life.<br />
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<i>Blood Forged Armor - </i>Cost aside, this is a great piece of wargear. <i>Eternal Warrior </i>plus <i>Feel No Pain</i>! I can't tell you how many times my JuggerLords have had to dodge S 10 and <i>Instant Death</i> slinging enemies. No more! This armor gives my Lord the gravitas to go toe to toe with any enemy now - as it should be.<br />
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Lastly, I have the choice to put these guys together in one Khorne Dawg pack for a deathstar configuration or S<i>cout/Outflank</i> them with their Dawgs. It's nice to have flexible options for my JuggerLords for a change instead of just grouping them up with those boring Chaos Spawn.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicWkObppJ0HDFGC_JLa3rehrNyZzZF9P_qCUP6emmB50AD9nW24vQNq2TZ38J-XQehgnB1e18RfhlSXZowEEPxajnatSrt_O3D9Ah3xojdo71uGuN90LeHc7fiwKhZRJzsaR5m7BtQXc-1/s1600/khorne+7.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicWkObppJ0HDFGC_JLa3rehrNyZzZF9P_qCUP6emmB50AD9nW24vQNq2TZ38J-XQehgnB1e18RfhlSXZowEEPxajnatSrt_O3D9Ah3xojdo71uGuN90LeHc7fiwKhZRJzsaR5m7BtQXc-1/s1600/khorne+7.jpg" height="183" width="200" /></a></div>
<b>Troops</b><br />
Here is where my last tournament list was weakest because I had so little troops I ended up doing not so good with Maelstrom mission points (something a lot of tournaments are using). I'm rocking four troops this time (a double improvement) , 2 for my second wave and 2 for my third wave. The Bloodletters are part of the second wave and will pop in where needed to clean up for the first wave or grab some objectives. Obviously the cultists are there for backfield objectives. All of these guys all have <i>Objective Secured</i>, so ha.<br />
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Do take heed and remember that champions net you a Blood Tithe point if they get killed or defeat an enemy character in a challenge so try to upgrade for unit characters if you can. Thus, I purchased the Blood Reapers for my Bloodletters to try and get those extra Blood points.<br />
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<b>Fast</b><br />
I'm sad. I wanted lots of Chaos Spawn to zip around in packs to cause havoc and die for Blood Tithe points. Oh well, not enough points to do this. These guys will carry out either of two missions; to run and grab Objectives (which they do well with 12" movement) or they provide distraction and run at the enemy. I like that they are flexible in helping with objectives and if they die it is no big deal, in fact it will be a Blood Tithe gain.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiVJnlAc6s9aZKAvq9yex8Da8zAJRcpbFnQ_sqC-kNH_xNcL9uov4d1Gu0U1eSt_eUGqKuz9UEuPmMV6ZcvgilFYA-2iKJ3ssuHclKTfuazWmOwZ3MrcvY5OYmjcn1UAQrFFwNg8BS9p3I/s1600/IMG_20150331_194108760.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiVJnlAc6s9aZKAvq9yex8Da8zAJRcpbFnQ_sqC-kNH_xNcL9uov4d1Gu0U1eSt_eUGqKuz9UEuPmMV6ZcvgilFYA-2iKJ3ssuHclKTfuazWmOwZ3MrcvY5OYmjcn1UAQrFFwNg8BS9p3I/s1600/IMG_20150331_194108760.jpg" height="360" width="640" /></a></div>
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<b>Heavy</b><br />
My favorite bunch of guys, my three Maulerfiends, all kitted out with melta. They are part of the first wave and my first offense against vehicles and Knights. Maulerfiends are among the best distraction units in the game because opponents just poop bricks when they see three of them set up against them.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQPD13AI_Xhgw4iAyQwUciKSMY1K25e5TD2aqDk8QIU_XJ7MBMECtbLxRrHgD_aEDQR9TKNAE3-pq_7pckxnepEawTe8aDg1MGuboxJhIbzb6o3XZQId_FJEOR6uwDIm5BCqOoCtivZtJi/s1600/FleshHoundofKhorne1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQPD13AI_Xhgw4iAyQwUciKSMY1K25e5TD2aqDk8QIU_XJ7MBMECtbLxRrHgD_aEDQR9TKNAE3-pq_7pckxnepEawTe8aDg1MGuboxJhIbzb6o3XZQId_FJEOR6uwDIm5BCqOoCtivZtJi/s1600/FleshHoundofKhorne1.jpg" height="320" width="205" /></a><b>Gorepack</b><br />
This formation hands out some great <i>Hammer of Wrath </i>(HoW<i>) </i>bonuses with re-rolling failed HoW wounds for bikes and Flesh Hounds gain HoW attacks. Yeah, that makes my Dawgs even that more dangerous to get charged by.<br />
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The Chaos Bikes are really just a tax for this formation although I can put them to good use in the first or second wave. The first wave for distraction and the second (or later) wave for zipping around and grabbing objectives. Let us not forget about their other use, the Champions can be turned into a Prince or a Bloodthrister with enough Blood Tithe points!<br />
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The Khorne Dawgs, along with the Lords they escort, are the big threat of this list. With no <i>Daemonic Instability </i>to worry about they will hang around longer in a fight. Something else also new to this codex is that they can <i>Scout </i>Chaos Lords closer to the enemy or, my favorite, <i>Outflank</i>. <i>Outflank</i> probably isn't going to be the best option for most games but if you are playing against a gunline, ork tide or an Adamantium Lance you can pop your Dawgs and Lords on the flank of the enemy (or behind) and hopefully wreak some havoc on squishy units - delicious Blood Tithe points!<br />
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<tr><td class="tr-caption" style="text-align: center;">My Lord and his Dawgs outflanking for the win.</td></tr>
</tbody></table>
<b>Conclusion</b><br />
This is my best attempt so far to make a competitive Khorne Daemonkin list and I will see how it goes. With any luck I will be able to rub enough Blood Tithe points together for some <i>Feel No Pain </i>or Daemon summoning hi-jinks because that is what really makes the new codex different and a boon to a mono-Khorne army. I suspect this army will probably perform about as good as my last Chaos tournament army and win maybe fifty percent of the time, it all depends on if my duplication of big threats is enough to overcome the lack of <i>invisibility. </i><br />
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I just don't see this codex as a game changer for tournament play, although the Blood Tithe and other new mechanics <i>will</i> make your Khorne armies better than before, no doubt.<br />
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<div style="text-align: center;">
<i><b>So what do you guys think? All comments are welcome.</b></i></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJXbmoYEwNhQyUoLxc29HNqCnu7TF3eZbO7rPcurm7iimxTI5VY7AWvC4z57m6T9NbxQEcKAwfjTFF9xBNS4yDKE3gx11ZYlgFbRlgcjOsucIiRFst0P8QX_iyOGeKJqYJLPJYRjjASlhs/s1600/Forces_of_Chaokhonre+6.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJXbmoYEwNhQyUoLxc29HNqCnu7TF3eZbO7rPcurm7iimxTI5VY7AWvC4z57m6T9NbxQEcKAwfjTFF9xBNS4yDKE3gx11ZYlgFbRlgcjOsucIiRFst0P8QX_iyOGeKJqYJLPJYRjjASlhs/s1600/Forces_of_Chaokhonre+6.jpg" height="299" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It's date night at the Khorne fraternity.</td></tr>
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<br />Unknownnoreply@blogger.com19tag:blogger.com,1999:blog-785143353254421312.post-44320863999576622932015-03-28T00:54:00.003-05:002015-04-06T02:00:24.721-05:0040K Armies: Khorne Daemonkin - Codex Review<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNcQcz56t_V2oat77yHPqMrk0eOVNkjDGOT4VgzuJXtUg24u01ej_1fd8HmFFM4vcbalXA-4RJnHI9TLejGR8k8YjzL4IOLlXpu6Xt4LtGzCOPaC-II8Ye9zgtt4bUSS0u6SM7dT-okPbk/s1600/IMG_20150327_173735547.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNcQcz56t_V2oat77yHPqMrk0eOVNkjDGOT4VgzuJXtUg24u01ej_1fd8HmFFM4vcbalXA-4RJnHI9TLejGR8k8YjzL4IOLlXpu6Xt4LtGzCOPaC-II8Ye9zgtt4bUSS0u6SM7dT-okPbk/s1600/IMG_20150327_173735547.jpg" height="400" width="225" /></a></div>
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<b>
We have a winner.</b><br />
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If you are a chaos player, specifically a Chaos Space Marine player, and you are bad mouthing the new Khorne Codex I have four little words for you: Shut The Hell Up. This is the best chaos codex to come out in years since the Daemon codex and well, we all know that one is growing long in the tooth. Hands down this codex is the best for CSM in like three codex editions, maybe even more! Yeah, that old CSM codex, I gots no more use for it anymore, here let me illustrate for you.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn11cJAXazEGlTOZ9UVKSt-E6ZcH37iZM6KwHhPPUCjA6MeezrajzkpBiGXsoeMcQ3CP-xlKRyMvioJCfXo4IQT5KdxmBZ06AnNuvNgJH1SZpOcnzgN7rAm-_a59JigZKoNXJC6M8d_3lX/s1600/IMG_20150326_113317411.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn11cJAXazEGlTOZ9UVKSt-E6ZcH37iZM6KwHhPPUCjA6MeezrajzkpBiGXsoeMcQ3CP-xlKRyMvioJCfXo4IQT5KdxmBZ06AnNuvNgJH1SZpOcnzgN7rAm-_a59JigZKoNXJC6M8d_3lX/s1600/IMG_20150326_113317411.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Look. I found a new shelf for my CSM codex.</td></tr>
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OK, full disclosure here first: I just might be a little bias towards this codex. Khorne is my favorite faction. I enjoy playing assault armies the most. Red is my favorite color. I'm giddy as a little school girl about this book. And well, anything is better than that old CSM codex these days.<br />
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<b>What about the review, dummy?</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfi1eCA88s50sAD6GY8vIdc-Rrn109fMqR9kR7RdYvXbvzJ2295pmHQYF0dx7Z5kezvQHVwkKtVeh4GTUH1L6VaKeSjaVbU2brN-zazxs6vmYfKt0g1-pFLlIby6__BLVGUEdQRAnV1Wtg/s1600/IMG_20150327_173847992_HDR.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfi1eCA88s50sAD6GY8vIdc-Rrn109fMqR9kR7RdYvXbvzJ2295pmHQYF0dx7Z5kezvQHVwkKtVeh4GTUH1L6VaKeSjaVbU2brN-zazxs6vmYfKt0g1-pFLlIby6__BLVGUEdQRAnV1Wtg/s1600/IMG_20150327_173847992_HDR.jpg" height="320" width="180" /></a>I will be hitting all the highlights about the new codex and talk just a little about each one. I am going to leave all the in depth analysis to those bloggers whom have more 40K smarts than me. Your humble host is just your average joe player.</div>
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<b>How about those Datacards?</b></div>
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For about $12 bucks you can get the codex datacards and they come in this little card box that is nigh impossible to open! I mean, I was about to take a knife to pry it open but ended up breaking a box lip instead, DOH. Cardboard for the Cardboard God! So with my first sacrifice to Khorne out of the way I opened up the box and found just what I expected, Maelstrom cards and Blood Tithe cards. There was also one bonus card explaining the entire <i>Blood For The Blood God!</i> (BFTBG!) rules and how to gain and use Blood Tithe points. The cards have a great illustration on them, just like the cover - red and mean. Included in the Maelstrom cards is of course the six obligatory codex specific cards, the best having to be the <i>Khorne Cares Not</i> card where you score points for units being destroyed - friend or foe! The more friends or foes that die the more points you get. Ah, got to love a jerk god like Khorne.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPBCe3852NSwOTzkMoREez_l5p73BhqKolNvQ94NbGuKAzBLP1G196EzV5N7cFtwLtV1nlWhkQ0JGTXaB0ip1xzZmRuV7-L3lAvIVds5ItE6tb08sHT-LA5E35uwm40GKxwJZkJTyAOvn8/s1600/IMG_20150327_173807526.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhPBCe3852NSwOTzkMoREez_l5p73BhqKolNvQ94NbGuKAzBLP1G196EzV5N7cFtwLtV1nlWhkQ0JGTXaB0ip1xzZmRuV7-L3lAvIVds5ItE6tb08sHT-LA5E35uwm40GKxwJZkJTyAOvn8/s1600/IMG_20150327_173807526.jpg" height="320" width="180" /></a><b>De fluff, boss, de fluff!</b></div>
<div>
Just like Tattoo and Mr. Roarke, Chaos players will also be living on their own little slice of Fantasy Island in this section of the book. (Did I just date myself there? I think I did.) The illustrations are just smashing; very lush, bright, vibrant, crisp and oh so red. Did I meant red is my favorite color? I think the illustrations are better looking than either of the last two Chaos books. The fluff that goes along with the pretty pictures appears to be the normal fare but honestly I haven't had the time to read it myself yet. It talks about Khorne, his Legions, different Bloodsworn hordes and finishes with blurbs about the greatest victories in the galaxy by the followers of Khorne.</div>
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<div>
<b>Unit Fluff</b></div>
<div>
Next up the book jumps right into the units and their fluff, no rules, just one full page devoted to each unit with text and illustrations. Also is included a flavor text for some of the units which add a flare of life to what you are reading. The flavor texts that tell a little story about a person among the unit are the best, the one about the Khorne cultist is just great and it ends just about how one would expect.<br />
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<div>
<b>Model showcase</b></div>
<div>
The middle pages are all about shaming players about how crappy we paint. Just page after page of model eye candy - reds and awesomeness just everywhere. Nuff' said, this is a blog not a picture gallery and words can not express just how good those Khorne models look.</div>
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<b>Forces of the Khorne Daemonkin</b></div>
<div>
Here is the meat and potatoes of the codex, the datasheets. But first it explains the <i>Blood Host Detachment. </i></div>
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This detachment is very important because it is a force multiplier for the main mechanic of the Khorne codex: <i>Blood for the Blood God! (BFTBG!)</i><b style="font-style: italic;"> </b>If this detachment is the primary it not only gives a free Blood Tithe point every turn but when you go to spend Blood Tithe points you not only get the power you purchase but you get a second, lesser power for free! This is huge, folks. I'm thinking The Blood Host is a must take for anyone using this codex to get the most from BFTBG!</div>
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I will probably be writing a tactica about The Blood Host soon so I will leave the details for then.</div>
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I will hit all the high points for the datasheets:</div>
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<ul>
<li>The wargear has everything you'd expect and all the costs look the same as in CSM/Daemons.</li>
<li>Skulltaker can't take a Juggernaut. Boo! Really disappointed about that. Hoping this is a typo.</li>
<li>Just about every champion can take an Axe of Khorne. Yes!</li>
<li>Every single unit has the BFTBG! rule, even Rhinos! Yes, Rhinos net you a Blood Tithe point when they pop! </li>
<li>No mo' Daemonic Instability! This is huge. Your Chaos Lord can now join a Daemon unit. And no more rolling instability when Daemons lose combat. Daemon codex players eat your heart out.</li>
<li>All Daemonic units now have Fearless.</li>
<li>All units from CSM have Mark of Khorne built in and the cost is included in the price.</li>
<li>All Troop units start at the holy number of Khore, 8! But you can buy them up to their normal max from their old codex.</li>
<li>Some units seem to pay a small tax for BFTBG! (like cultists) and others don't pay any (like Berzerkers).</li>
</ul>
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<div>
Formation Datasheets:</div>
<div>
<ul>
<li>Some formations are quite good while others force you to take crappy units that are still crappy.</li>
<li>The Gorepack stands out as one of the best. 2-4 Chaos Biker units and 1-4 Flesh Hounds of Khorne units. Grants <i>Move Through Cover, Preferred Enemy (Psykers) </i>and Hounds gain <i>Hammer of Wrath. </i>Bikers gain <i>Shred </i>for their HoW hits.</li>
<li>The War Engine formation datasheet is missing but it is listed under The Blood Host detachment so you can get your Daemon engines in the detachment.</li>
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<b>Warlord Traits</b></div>
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<div>
All the Warlord Traits look to be solid and beneficiary except for the last one, it is rather situational unless your Warlord is turning into one of the Daemons you just summoned with Blood Tithe points.</div>
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<div>
<b>Blood Tithe Table</b></div>
<div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRk0VrefLsUg_bwLmXrajzs3nTBS20c91CwbHxIxGJha65_LaP_RrtnpdTAw9TlbXt5aNbCwX1XC2vukEO6vGV7gy5ZOZkujdixQN8fCmQGIdWIKlS1uPWbieITFS7UMQ6oXleW4Cbdc_W/s1600/IMG_20150327_174038396.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRk0VrefLsUg_bwLmXrajzs3nTBS20c91CwbHxIxGJha65_LaP_RrtnpdTAw9TlbXt5aNbCwX1XC2vukEO6vGV7gy5ZOZkujdixQN8fCmQGIdWIKlS1uPWbieITFS7UMQ6oXleW4Cbdc_W/s1600/IMG_20150327_174038396.jpg" height="320" width="180" /></a>This is the heart of the book - it is the gaming mechanic unique to Khorne Daemonkin. By now everyone reading this has probably read a primer on how it works: for every friend or foe unit destroyed you get a Blood Tithe point, granted the unit dying or doing the killing has the BFTBG! rule. </div>
<div>
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<div>
I will break down the table below. Special rules are granted army wide for one turn to every unit that has the BFTBG! rule.</div>
<div>
<ul>
<li>1. <i>Adamantium Will. </i>Meh. But it is there in case you are assaulted by lots of psykers.</li>
<li>2. <i>Furious Charge </i>and <i>Rage. </i>Getting better, but some units in the codex already have these.</li>
<li>3. <i>Feel No Pain. </i>Here is the super-star of the table. This basically allows your army to ignore <strike> 50%</strike> 1/3 of the wounds it takes during the turn. This could be a game changer against shooty armies, then again maybe not.</li>
<li>4. + 1 Attack per model. I think I'd rather have Feel No Pain, wouldn't you?</li>
<li>5. Summon 8 Bloodletters or 5 Flesh Hounds. Oh, look, cannon-fodder.</li>
<li>6. Summon 3 Bloodcrushers or 1 Skull Cannon. Hmm, the cannon could be a good support weapon for assaults.</li>
<li>7. Summon 1 Daemon Prince. A non-daemon character with BFBTG! must make a Leadership check to become the Prince or turns into a Chaos Spawn. He gets to keep warlord trait and all equipment.</li>
<li>8. Summon 1 Bloodthirster of Unfettered Fury. Same Leadership check as above. Retains warlord trait but not equipment.</li>
</ul>
<b>A word about summoning those big Daemons</b></div>
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<div>
Summoning a Prince or Bloodthirster might not be as great as you might think. Here is why: when summoned they are Deep Striking in. That means, if they have wings, they are entering the game Swooping. So the next turn they go to Glide mode and the turn after that they can finally attack in assault. Yeah, you are missing 2 turns of assault, bummer.</div>
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<div>
There is a way around this for the Prince, tho'. The rule specifically says that if the model has wings it gets Daemonic Flight. That means if the model you place on the table doesn't have wings then BAM, he Deep Strikes on the ground and can attack next turn. You are sacrificing mobility for aggressiveness but it may be worth it depending on the situation on the battlefield at the time and the number of turns left in the game.</div>
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<div>
<b>Hallelujah! and pass me the chain axe</b></div>
<div>
Jumping past the equipment descriptions (normal fare stuff) there are the Artefacts of Slaughter. On the surface they all seem to be rock solid, some even stellar. You get what you pay for, the better artefacts are not cheap but not priced out of usefulness either.</div>
<div>
<ul>
<li><i>Goredrinker. </i>Starts with power axe stats but it gets better the more wounds it inflicts. At 5+ it doubles Strength and at 8+ wounds it becomes an <i>Instant Death </i>weapon.</li>
<li><i>The Blood-forged Armor.</i> 3+ armor with <i>Eternal Warrior </i>and <i>Feel No Pain</i>. This is super sexy armor but expensive at half the cost of a Hellbrute. It is probably worth the price tag.</li>
<li><i>The Brazen Rune. </i>Grants <i>Adamantium Will. </i>Also can explode once per game and cause psykers within 24" to perils on any rolls of doubles. Take that, sissy Eldar!</li>
<li><i>The Blade of Endless Blood. </i>Normal power sword stats but grants an extra Blood Tithe point at the end of every assault phase that the blade inflicts at least one wound. Note how this also works during your opponent's turn, could be gangbusters for gaining Blood Tithe points!</li>
<li><i>The Skull Helm of Khore. </i>Grants wearer <i>Fear </i>and for every 6 rolled To Hit in close combat the helm grants the wearer an extra attack.</li>
<li><i>Kor'Lath, the Axe Ruin. </i>This is the axe everyone is talking about and it costs the most. It is a power axe that strikes at normal initiative and causes <i>Instant Death </i>on To Wound rolls of 6. And, here is the biggie, if the axe wielder dies he turns into a summoned Bloodthirster! Buuuuuut he loses D3 wounds at the end of every turn - Invulnerable saves are allowed. To bad he is summoned (2 turns before he can assault something) because he might just die before he can attack anything! DoH!</li>
</ul>
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<div>
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<div>
<b>Conclusion</b></div>
</div>
<div>
Here is the book that Chaos players have been waiting for. I'm not saying this is the book that will turn the tables on those stoopid xenos shooting armies but it is certainly a codex that puts a spit shine on assault and attempts to give the player the tools to try and be successful with it in today's meta. With some luck and lots of playtesting we assault players might just discover a build or two that gives us a real competitive edge.</div>
<div>
<br /></div>
<div>
The strength of the Khorne codex is BFTBG!. Taking The Blood Host detachment for Blood Tithe multipliers is a must, as is any other way you can game that system such as The Blade of Endless Blood. Bottom line is that this codex replaces the CSM codex for Khorne players, it is light years better. If this codex is any indication of what is to come for the other Chaos Gods then I think it will be a smashing couple of years for we Chaos players.</div>
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<div>
Any way you slice it with your chain axe, this codex is going to be a wild and fun ride upon the tides of the oceans of our foe's blood.</div>
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<b>+++</b></div>
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Unknownnoreply@blogger.com23tag:blogger.com,1999:blog-785143353254421312.post-67287847807611803122015-03-25T11:50:00.002-05:002015-03-29T17:10:40.621-05:0040K Rumors: Khorne Daemonkin Codex - No Mo' Daemonic Instability!<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1PdxPqoVSHKjfJxVHYbBBEoKc8qbtpgjAffMqehQcvNrfUVVGZxs_4cbbgi3HpQ4wqFdqhNy1AoIS58BqRm_EtMpNb1dt0LNr037qWlSiWlw6l6lLYnn7rQeMcnyqZOQyOsMn1PbxrjmA/s1600/Bloodletter.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1PdxPqoVSHKjfJxVHYbBBEoKc8qbtpgjAffMqehQcvNrfUVVGZxs_4cbbgi3HpQ4wqFdqhNy1AoIS58BqRm_EtMpNb1dt0LNr037qWlSiWlw6l6lLYnn7rQeMcnyqZOQyOsMn1PbxrjmA/s1600/Bloodletter.jpg" height="304" width="320" /></a></div>
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<br />
As the title says, Daemonic Instability may be a thing of the past for the new Khorne Codex - sweet Khorney good times indeed!<br />
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Remember this is a rumor, and here is the <a href="http://greenblowfly.blogspot.com/2015/03/more-rumors-about-new-khorne-daemonkin.html">source</a> from Steve Turner.<br />
<br />
As Steve says, JuggerLords would be able to join Daemonic units. Hells yeah. It has been a dream of <br />
mine for years to attach my JuggerLords to Flesh Hound units. That also means Khorne Heralds and Skulltaker could attach to Chaos Spawn, Chaos Marines, Berzerkers or heck, even JuggerLords for a Juggernaut face-punching deathstar party.<br />
<br />
Not to mention - no more rolling stupid leadership to see if a daemon unit takes wounds after losing a close combat battle. Ha. Daemon codex players would love to not have to do that.<br />
<br />
I'm really looking forward to seeing if this rumor is true. I am already constructing my new tournament list with the leaked info and rumors we have so far.<br />
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What are the rumors/leaks that have you pumped up for the Khorne Daemonkin codex?<br />
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<br />Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-785143353254421312.post-42298880406518026022015-03-16T11:36:00.001-05:002015-03-29T17:08:41.787-05:0040K Armies: Praise Khorne and Pass The Chainaxe - Khorne Codex Inbound!<div class="separator" style="clear: both; text-align: center;">
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<b>THE RUMORS ARE COMING TRUE!</b></div>
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It appears that we long awaiting Chaos players, specifically Khorne players, are getting our own Codex and it came right out of left field, total surprise. We heard rumors about new Khorne datasheets (true) and new Khorne units coming in late March but I didn't recall ever hearing about a new Codex, especially one God specific like this.<br />
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Here is the list straight from someone called Gary and this list has been placed on both Faiet 212 and BOLS.</div>
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<br />
<b>Codex: Khorne Daemonkin</b> £30<br />
<br />
120pg hardback Codex. Rules for fielding a combined force of Khornate Chaos Space Marines with Daemons of Khorne.<br />
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<b>Warhammer 40,000 Datacards: Khorne Daemonkin</b><br />
<br />
45 reference cards; 36 tactical objective cards; and 9 large-format ‘Blood for the Blood God’ cards.<br />
<br />
<b>Khorne Daemonkin Warband</b> £140<br />
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10 Chaos Space Marines; 5 Possessed Chaos Space Marines; 5 Chaos Terminators; a Chaos Helbrute; 3 Bloodcrushers of Khorne; 12 Khorne Berserkers; and a Resin Herald of Khorne.<br />
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<div style="text-align: left;">
This can only mean that the other Gods are getting their own Codexes, lets hope that Chaos is all squared away by Christmas with all four books, that would be awesome. But where does this leave the 2012 Chaos Space Marine Codex? This Khorne Codex is coming with both CSM and Daemons in it. Now we don't have to use an Allied detachment to get our Daemon allies - that's a huge help for tournament list building. This is an odd development but one that is most appreciated. Does that mean the CSM Codex is going away after all the God books are out? Or what about the Daemon Codex for that matter? Food for thought.</div>
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I'm pre-ordering my Codex and Datacards TODAY. If the codex is coming out next week that means I might have a new tournament army list ready then as well. Khorney good times ARE here!!!</div>
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<span style="font-size: large;"><b><i>Blood for the Blood God! Skulls for the Skull Throne!</i></b></span></div>
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<span style="font-size: large;">+++</span></div>
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Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-785143353254421312.post-65248018444096275892015-03-13T18:52:00.002-05:002015-03-14T19:13:14.737-05:0040K Hobby Progress: Trying to Win With a Chaos Space Marines Army - Update One<div class="separator" style="clear: both; text-align: center;">
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<b>Time to update my tournament army, it's an uphill battle.</b></div>
As the Chaos Space Marine players like to bemoan, the CSM codex isn't particularly competitive these days and adding to that river of tears it appears that the nerf to Invisibility is gaining more steam throughout the community. This newest development throws out one of the codex's last remaining ways to stay somewhat competitive in a tournament. As an owner of a CSM army I know these pains all to well - but luckily I am not a vehement tournament player and play for the sake of enjoyment ( <--- that's what the loser tournament players always say, Doh!, busted). That being said I'd like to be competitive enough to win at least half of my games because losing a majority of the time is just balls. I couldn't even begin to image how a real competitive CSM player feels? Oh right, he probably doesn't feel because his CSM army is on the shelf gathering dust while he plays his more competitive armies, heh.<br />
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<b>Queue the sad violin.</b><br />
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<tr><td class="tr-caption" style="text-align: center;">Lindsey plays a sad, sad song for me.</td></tr>
</tbody></table>
My gaming club, and by proxy the local gaming stores, are adopting the Las Vegas Open (LVO) format this year. For those that aren't in the know the LVO rules nerf Invisibility and thus forces ever downward the already laughable CSM competitiveness level. I have previously semi-ranted about this knee-jerk nerf and warned about how it might catch on throughout the community so I won't bore you again. Personally, I just want to know one thing you LVO jerks - where is the Wave Serpent nerf? At least space elves can win tournaments with their cheese. Jerk faces.<br />
<br />
<b>Change is coming for my tournament army.</b><br />
So where does that leave my tournament army? In case you aren't familiar with my tournament army you can take a look at it <a href="http://astrachaoswolf.blogspot.com/2014/09/40k-events-redstone-rumble-pre-report.html">here.</a> In that army I use invisible Flesh Hounds as my hammer and distraction unit, annoying for sure, but when played against a competent player they are usually able to counter them in some fashion - so maybe it isn't so much of a stretch to just remove Invisibility from my army? In this way I can ditch the expensive Be'lakor and open a bunch of points to update my army with. I think I am going to go with this route, I refuse to play under those nerfed Invisibility rules. It's the principal of the thing.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0KGDeoMCXjRxfBqHKKdpJdEEVt0yAui6SiLI-4Wnw1XaamofaXFzOG2sEvEsMibC016om8UEWxtwQZefEtHVHn7SFvN7G3i3w_ZrpshG505S9tkgy7qXZSzY4RTW8Y_5SuMIA4YfrPQhs/s1600/quicksilver-1024x435.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0KGDeoMCXjRxfBqHKKdpJdEEVt0yAui6SiLI-4Wnw1XaamofaXFzOG2sEvEsMibC016om8UEWxtwQZefEtHVHn7SFvN7G3i3w_ZrpshG505S9tkgy7qXZSzY4RTW8Y_5SuMIA4YfrPQhs/s1600/quicksilver-1024x435.jpg" height="268" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Check out one of the greatest superhero scenes ever in film <a href="https://vimeo.com/105540136">here.</a></td></tr>
</tbody></table>
<b>It's the mobility, stupid.</b><br />
I watched a couple of the final LVO matches being live streamed and as expected I saw mobility become the king of the battlefield as it has been for most of 7th edition. Not even those cheese-master losers whom brought the mostly non-mobile Lynx Lord of War could make it to the top table for the final game. What I was seeing was players with mobile armies winning, either through fast transports, deep strike, fast movement or even outflank. The ability to place units where you want them and when you want them is key and it gives your opponent fewer hiding places, thus limiting his own mobility and options. Not to mention that mobility gives you the power to score those objectives - especially if playing with Maelstrom objectives.<br />
<br />
<b>What's out, what's in.</b><br />
If I am ditching Invisibility in my army altogether then bye-bye Be'lakor. He did win me a few games with a late round objective grab but mostly he was just hanging around flying and toss'n out Invisibility so basically he was a big 'ole Invisibility tax sink. If Be'lakor is gone why keep Daemon allies at all? Yes, Flesh Hounds are terrific but I can open up even more points if I drop them as well. I may not drop them in the end but for right now I am wanting to experiment with the Mayhem Pack and so I need some more points to play with in order to afford that.<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtkCg7RHeK5575GjSF94hOM_3zB69Rn0NIcpj0827GArVybqM2q5Or_0_LJsMnPBytXG2lqZXO0zA_0h4pOQHH9bTN6-NIOxsRkDXgZFL4mIvIl5Rb2DVK8jDUXcbyxesUfcgS_LE-agaD/s1600/Helbrute_of_Khorne.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtkCg7RHeK5575GjSF94hOM_3zB69Rn0NIcpj0827GArVybqM2q5Or_0_LJsMnPBytXG2lqZXO0zA_0h4pOQHH9bTN6-NIOxsRkDXgZFL4mIvIl5Rb2DVK8jDUXcbyxesUfcgS_LE-agaD/s1600/Helbrute_of_Khorne.jpg" height="236" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">You have to admit, sucktastic or not, they look awesome.</td></tr>
</tbody></table>
Yeah, that's right Homie, I'm putting Helbrutes in my tournament list - pending on how well they perform in testing. So why put such noncompetitive things in my tournament list? Well, here is my thinking, the Mayhem Pack Formation gives me three Deep Striking Helbrutes (each a separate unit) that all come in on the same round. That means mobility and so I am placing them where I need them the most instead of having them meander slowly up the field and get shot dead like normal. Oh yeah - they are still going to die, but they are expendable, and at 100 points a pop it just isn't a big deal.<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqRoyWPh5B49vbeu4MfS5PYrSc_n9ulC6zpsUVqwBqDb3QpEjvgwikgA00cXmfZ54d6u39RNWF_TxniddP23aCtIDtC9f1ujPFYg0fXj_6pY2KhX1yUSennkkEZWHiOo33_hi21kwWpg5K/s1600/Heldrake02.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqRoyWPh5B49vbeu4MfS5PYrSc_n9ulC6zpsUVqwBqDb3QpEjvgwikgA00cXmfZ54d6u39RNWF_TxniddP23aCtIDtC9f1ujPFYg0fXj_6pY2KhX1yUSennkkEZWHiOo33_hi21kwWpg5K/s1600/Heldrake02.png" height="257" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Conclusion: still good even after the nerf <br />
and the initial CSM player backlash.</td></tr>
</tbody></table>
My other bright idea is adding a Heldrake. Well, not so much a new idea actually but a recycled one. This grants me great mobility and the ability to place a S 6 AP 3 template just about anywhere I need it. Support like that was something my tournament army was sorely lacking. Often when an opponent had one of his important units out of the way I had no viable way of getting to it besides trying to fight my way there. Don't forget that the Turkey can hover so that gives me even more mobility options to get that template on a target where I need it most. After testing the Heldrake, for the first time post-nerf, I find it to be a great asset for my assault army.<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi25vjcFbvmEFpYVBUVXzEyqG9wyu0_IQNWakXHdl1Gmhd3uVugrAPsFLWkV2SBztFXCX_F1VqS8lTd6CS-COtb92VwERPjBffranLBpv7zGyzwiImqF53KYL9uJpJDq9G3c0H821unhU52/s1600/sword.jpeg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi25vjcFbvmEFpYVBUVXzEyqG9wyu0_IQNWakXHdl1Gmhd3uVugrAPsFLWkV2SBztFXCX_F1VqS8lTd6CS-COtb92VwERPjBffranLBpv7zGyzwiImqF53KYL9uJpJDq9G3c0H821unhU52/s1600/sword.jpeg" height="400" width="300" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It may not be the Murder Sword but <br />
I'm not looking at the sword</td></tr>
</tbody></table>
<b></b><br />
<b></b>
<b>He's murder.</b><br />
It appears that I have points for another HQ and Hells Bells I'm going to add another one of my favorite units of all time, a JuggerLord. A second JuggerLord will add depth to my assault wave and he has a ready made second Spawn unit to serve as escort into battle. What I want to give him is a Murder Sword. I have started experimenting with a Murder Sword wielding JuggerLord and so far it works well, last game that Lord struck down a marked for murder enemy Warlord in one blow. But, alas, points are tight and I can't afford a loadout of a Murder Sword <i>and</i> a Powerfist. Yes, he must have a Powerfist to deal with the tougher things that the Axe of Blind Fury JuggerLord can't. For right now I'm going with no Murder Sword but like other things in this new list - I might change my mind in the near future.<br />
<br />
One of the most noticeable weaknesses of my tournament army has been the lack of a decent backfield presence, I have three minimal Troop choices and usually struggled to get to midfield or hold onto rear objectives when attacked. To make matters worse, just about every tournament I play in uses the limited Maelstrom objectives so controlling those objectives behind my advancing Red Tide is even more crucial. Needless to say, due to my poor Troop support, I lost or tied the Maelstrom secondary mission probably 70% of the time. Lots of room for improvement there. Depending on the amount of points I have to play with I will probably go with two Cultist units and two-three Chaos Space Marine units in Rhinos with meltaguns. This should give me a decent 'third wave' and introduce an important mobile 'second wave' into my army. Check out the awesome blog <a href="http://www.berserkersofskallathrax.com/2014/02/the-chronicles-of-lord-jared-syn.html">Berzerkers of Skallathrax</a> for great tactical articles that explain how to organize your army into waves. I like the concept of waves, it makes sense for a competitive army and his army is very similar to mine already so it was easy to compare and take ideas from!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMJVXXjZYv76Wlm1C2fqQ0MpAEhde7HqAP3MhaScS26ERipYWP5OHj2tXfBkfzikRAGZ4wq_yfL52FdrvvMs1zVn2ZcdBVmlVzN3i1sC29AS6GIcjc1jh5dY5Zi3DfOPlA6DLcRFv-SCw-/s1600/jug_1_1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMJVXXjZYv76Wlm1C2fqQ0MpAEhde7HqAP3MhaScS26ERipYWP5OHj2tXfBkfzikRAGZ4wq_yfL52FdrvvMs1zVn2ZcdBVmlVzN3i1sC29AS6GIcjc1jh5dY5Zi3DfOPlA6DLcRFv-SCw-/s1600/jug_1_1.jpg" height="400" width="361" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Are cool new Khorne models coming the last weeks of March?</td></tr>
</tbody></table>
<b></b><br />
<b>New Chaos toys incoming?</b><br />
Lets not forget that the March 21st White Dwarf Magazine will introduce some new Khorne datasheets for 40K. Depending on what that new stuff is I may or may not update my army again. If Berzerkers riding Juggernauts arrive as a new unit then you can bet the farm I will be adding those puppies to my army. I mean, how cool is that?<br />
<br />
<b>It looks something like this.</b><br />
Because I will be playing mostly under LVO format this limits me to two detachments, a Formation counts as one detachment. So if I play the Mayhem Pack Formation I only have room for a single CAD and so no daemon allies.<br />
<br />
Is this list going to win me tournaments? No, but hope springs eternal right? I do think that the army will be fun and win me some games but that Mayhem Pack is going to need some testing to see if it stays in my tournament list or not.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHxIwKXjjFmx5SOp-Vgy2zvT7gTJ983JXMqk-kIS4_2532wZlHKXFPOw5nPc1JG4lEchcsVK577yaC8-WVhd6rHxS5U9xI6OoHpGLjdl7N_FLTD5-QQqvfxdnknN_Fv3nJNo9Gj-y_kzAq/s1600/helbrute-large-620x250.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHxIwKXjjFmx5SOp-Vgy2zvT7gTJ983JXMqk-kIS4_2532wZlHKXFPOw5nPc1JG4lEchcsVK577yaC8-WVhd6rHxS5U9xI6OoHpGLjdl7N_FLTD5-QQqvfxdnknN_Fv3nJNo9Gj-y_kzAq/s1600/helbrute-large-620x250.jpg" height="258" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">An early version of my tournament army was named The Angry Red Tide<br />
but I'm adding four models with the word Hell in it so, eureka, Hell Tide is born.</td></tr>
</tbody></table>
<div style="text-align: center;">
<b><span style="font-size: x-large;">HELL TIDE </span></b><b><span style="font-size: x-large;">1850 Points</span></b><br />
<b><span style="font-size: x-large;">version 1.0</span></b><br />
<br /></div>
<b><span style="font-size: large;">CHAOS SPACE MARINES CAD</span></b><br />
<b><br /></b>
<b>HQ</b><br />
<i>Chaos Lord of Khorne</i><br />
- Juggernaut of Khorne, Mark of Khorne, Sigil of Corruption, Axe of Blind Fury, meltabombs<br />
<i>Chaos Lord of Khorne</i><br />
- Juggernaut of Khorne, Mark of Khorne, Sigil of Corruption, powerfist, lightning claw<br />
<br />
<b>TROOPS</b><br />
<i>Chaos Cultists x10</i><br />
<i>Chaos Cultists x10</i><br />
<i>Chaos Space Marines x5 - meltagun</i><br />
<i> ---------> Chaos Rhino</i><br />
<i>Chaos Space Marines x5 - meltagun</i><br />
<i> ---------> Chaos Rhino</i><br />
<i><br /></i>
<b>FAST ATTACK</b><br />
<i>Heldrake</i><br />
<i>Chaos Spawn x5</i><br />
<i>Chaos Spawn x5</i><br />
<br />
<b>HEAVY</b><br />
<i>Maulerfiend w/ tendrils</i><br />
<i>Maulerfiend w/ magma cutters</i><br />
<i>Maulerfiend w/ magma cutters</i><br />
<i><br /></i>
<b><span style="font-size: large;">FORMATION</span></b><br />
<i><br /></i>
<i><b>MAYHEM PACK </b>(3x Helbrutes Deep Striking)</i><br />
<i><br /></i>
<i>Helbrute w/ plasma cannon, powerfist</i><br />
<i>Helbrute w/ multi-melta, powerfist</i><br />
<i>Helbrute w/ multi-melta, powerfist</i><br />
<i><br /></i>
<br />
<div style="text-align: center;">
<i><b>+++</b></i></div>
<i><br /></i>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyoToUR9PFaC3W8jP6ZT0V6Hh0sQACJSVe8x9SRCsULavCt2l4JK3B11aaEywUyvSVg84G_MFhuL43zJA2xWFunX1gGDEVlx7ez_k4HkIdSe4o-UKy-PSuAguVMn4ZPsKbryTe3LZcLlHA/s1600/chaos.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyoToUR9PFaC3W8jP6ZT0V6Hh0sQACJSVe8x9SRCsULavCt2l4JK3B11aaEywUyvSVg84G_MFhuL43zJA2xWFunX1gGDEVlx7ez_k4HkIdSe4o-UKy-PSuAguVMn4ZPsKbryTe3LZcLlHA/s1600/chaos.jpg" height="290" width="640" /></a></div>
<i><br /></i>
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<br />Unknownnoreply@blogger.com9tag:blogger.com,1999:blog-785143353254421312.post-59041094373913506092015-03-11T14:54:00.002-05:002015-03-13T19:14:08.637-05:0040K Rumors: Are Khorney Good Times Ahead?<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1iTQNXnvu29jJgze3n4KqX39kriyQ4uJ1HHZ3cRjjxGvrT2WaDxjSFHeUsCTOBE4IogwZmpKppSDmh_JGlqLPAHZsR6asgbuTxdhSsgXhmwjmW-s9gacOzdIODUlaAHKI2XnlOSe5Snd5/s1600/jug_1_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1iTQNXnvu29jJgze3n4KqX39kriyQ4uJ1HHZ3cRjjxGvrT2WaDxjSFHeUsCTOBE4IogwZmpKppSDmh_JGlqLPAHZsR6asgbuTxdhSsgXhmwjmW-s9gacOzdIODUlaAHKI2XnlOSe5Snd5/s1600/jug_1_1.jpg" height="400" width="361" /></a></div>
<br />
The rumors are coming true for Chaos Players! Both BOLS and Faeit 212 have shown the leaked image of the upcoming White Dwarf magazine and it portents good omens for followers of the Blood God!<br />
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<br />
<div style="text-align: center;">
<span style="font-size: large;">Can. Not. Wait.</span></div>
<div style="text-align: center;">
<span style="font-size: large;"></span><br />
<a name='more'></a><span style="font-size: large;"><br /></span></div>
<div style="text-align: left;">
Are we going to see new Bloodthirster datasheets for the updated model? I hope so. Remember those rumors of a clamshell model and freak'n Berzerkers on Juggernauts? Nice stuff to dream about and if those Juggernauts are cavalry (and they should be) then they will be useful units. Chaos Space Marines have to be fast these days or they get dead pretty quick from pew pew.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
This all comes at the perfect time for me as I am currently thinking of ways to update my Chaos tournament army because my club has stupidly decided to adopt the LVO rules which nerfs my Invisible Flesh Hounds. I tried to fight against it but being the only Chaos player in the club council it was a fight I was not going to win. It was akin to trying to stand up against a tidal wave, everyone has this notion that Invisibility is OP but only the Chaos players know the truth that it is not. Anyhow, more on that in an upcoming article about my army update. Until then ......</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: center;">
<span style="font-size: large;"><b>More Blood for the Blood God and Skulls for the Skull Throne!</b></span></div>
<div style="text-align: center;">
<span style="font-size: large;"><b><br /></b></span></div>
<div class="separator" style="clear: both; text-align: center;">
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-785143353254421312.post-46397069601747051392015-02-06T17:19:00.002-06:002015-03-13T19:13:49.057-05:00SMG Armageddon Campaign: Getting Ready The Steel Legion<div class="separator" style="clear: both; text-align: center;">
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<br />
<b><span style="font-size: large;">Dusting off the Legion</span></b><br />
If someone would have told me a couple of months ago that I would be planning a huge campaign with my Guard this year I would think them crazy. The last time I played my Guard army was in October 2013 at The Redstone Rumble. At that time the Guard was getting long in the tooth and I wasn't winning games with them anymore. In fact, that was around the time I was starting to discover assault and experimenting with melee armies for Chaos and Space Wolves. I was hooked, I was tired of shooting, it had gotten stale, assault was bringing the fun back for me.<br />
<br />
<a name='more'></a><br /><br />
Fast forward to 2014 and it was my year for the assault army. I had my ups and downs, mastering melee isn't easy (and I'm still far from a master) and there are some armies that will always own you when you bring a knife to a gun fight, at least that is how it went with my Chaos army. Anyway, I was having fun and I didn't want to run a shooting army anymore, melee was the way forward for me. As a consequence my Steel Legion got neglected, not even touched. I think I might have played it once in early 2014 - maybe. When the new Astra Militarium codex hit I was excited, bought the new codex and liked it a lot. I made some plans to upgrade my Guard but it was all for naught. Soon, thereafter, I was using all my time and money to upgrade my Chaos army and continue my path of assault play style, so thus, my excitement for Guard was short lived in 2014. My Steel Legion collected dust, lonely and forgotten.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq56P1gd2y33FtuVFRt5xtSuRCvhEGZSL_Y3rcz-6yDlR7-PotEOvyh6K9gISw_3b2jYQYF7-yGAsCZvDOTk0oOxzZ6UtBXaPuT9nzNhjw44Kv7Mzk8fYhKUk55Lj_hZ3smQvynVKUStf7/s1600/steel+legion+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq56P1gd2y33FtuVFRt5xtSuRCvhEGZSL_Y3rcz-6yDlR7-PotEOvyh6K9gISw_3b2jYQYF7-yGAsCZvDOTk0oOxzZ6UtBXaPuT9nzNhjw44Kv7Mzk8fYhKUk55Lj_hZ3smQvynVKUStf7/s1600/steel+legion+2.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A very nice Steel Legion army, not mine.</td></tr>
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I hate to admit it, but so low had the Guard sank on my excitement list that I had traitorous thoughts about sell them. This did not come to pass thankfully, I've always known I could never sell my Steel Legion. They are my first army and every piece painted by me, lots of hard work and nostalgia are invested in them. I bought them when 4th Edition was brand new and The Steel Legion had just been released as the new Guard army. I bought my Legion all at once in a big order from The Warstore (I think it was kinda new then). I saved up and spent around $800 to purchase a dozen vehicles, about six squad boxes and some blisters of heavy, stormtroopers and special weapon teams. I could never do an order like that today with today's prices, these days in the hobby I have to buy everything a little at a time to spare my budget (and mind) from exploding into chunky salsa.<br />
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Now onto 2015 we go, I survived a mini-40K burnout in January and now it's time to start the South Mississippi Gamers year long Armageddon Campaign. Yeah, sounds difficult to pull off but we are motivated. Hinkel has an ork (stoopid xenos) army and I have a Steel Legion army so things are off to a good start. I am planning on writing up about a dozen campaign battles to play out. The only thing holding us up is real life and terrain; the battles of Armageddon were fought across orbital stations, ash wastes, jungles, arctic wastelands and inside hive cities. We have our terrain making work cut-out for us.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc_63jTBn7bobCayPWeJGre8afpUwRxyAiwiBBhmgFEM93muX90dpBeRr85mJy1QV-lOlQPsQs6KdRtEBhpF_CiDvZ3DO58Ts_k6RwR-wadXGSDqSKazJBXGmQQID1is85uImTHTFnelu1/s1600/steel+legion+1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc_63jTBn7bobCayPWeJGre8afpUwRxyAiwiBBhmgFEM93muX90dpBeRr85mJy1QV-lOlQPsQs6KdRtEBhpF_CiDvZ3DO58Ts_k6RwR-wadXGSDqSKazJBXGmQQID1is85uImTHTFnelu1/s1600/steel+legion+1.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My 909th Steel Legion.</td></tr>
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<b><span style="font-size: large;">The State of my Steel Legion</span></b><br />
So my Legion has grown through the decade and especially in the past few years since I got back into Warhammer 40K full time. Over those years I've added a plethora of models from a full squadron of Vendettas to more Legion infantry and a lot in between including various Forge World vehicle turrets. Just this week I purchased a Punisher on Ebay because we all know that Pask in a Punisher is pure gold. Not everything that was added is put together or painted but a fair majority of it is.<br />
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<b>Paint</b><br />
This was my first army so it was my test bed for learning how to paint. That being said, it doesn't look bad, about tabletop quality, and it gets compliments but it will never win any painting contests. Only a tiny handful of my Legion models have any hint of wash being used, something I loathe to see since I'm a hardcore wash user now. I may go back and touch up some models, especially the faces, at the very least they need some wash to bring out the details. All and all, I can't complain, especially knowing this was my first attempt at painting an army. Heck, I actually have some pride in my first painted army - it could have been a total disaster instead!<br />
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<b>Updating for Armageddon Campaign</b><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLuR9-vWbqJ6eKISkrjXxkw-SlhZ9Z9IAQ3-rpj5YfGeG0nyTF7wTzZ4TFx5VxhSyhq_v7bGPbbk5c80YKLKJSFTGmJN_kcxaF_OyBew1zZXZhnXW4_7zCBbU4UVMlW7twwNvTPmTTv3vY/s1600/IMG_20150206_152812443_HDR.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLuR9-vWbqJ6eKISkrjXxkw-SlhZ9Z9IAQ3-rpj5YfGeG0nyTF7wTzZ4TFx5VxhSyhq_v7bGPbbk5c80YKLKJSFTGmJN_kcxaF_OyBew1zZXZhnXW4_7zCBbU4UVMlW7twwNvTPmTTv3vY/s1600/IMG_20150206_152812443_HDR.jpg" height="180" width="320" /></a></div>
First and foremost, The Steel Legion fights as a mechanized force. This is great because I dislike running blob squads and infantry are very squishy outside their APCs. Unfortunately I only have four Chimeras, I could have five by swapping my Hellhound's turret for a Chimera turret. However, this is Armageddon, which means I'm fighting hordes of orks and having a S 6 template that can shoot 12" is amazing against orks, so the Hellhound stays. This means I will have to run some infantry on foot, which is fine, I will need some speed bumps for when the orks hit my front lines.<br />
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<b>Flyboys</b><br />
With the new codex the Vendetta has become more costly and I'm not liking it, especially with the reduction in transport capacity. Against orks all those lascannons aren't going to help as much as blast weapons so I am digging the idea of Valkyries with Multiple Rocket Pods. I already have two Vendettas magnetized so I can swap out the weapons but the Valkyrie loadouts need more work and need to be painted. These Valkyries are going to be workhorses shooting out pie-plates and dropping off specialized Infantry where they are needed.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKVoVSgbW9h-o053GBAIXhc7ZeYr5Vc3GZXBYpHjLmErD702WF9XcwRWKzNJiOOUDwAzoJY_lVMHxkzKiweO6nw8aYHrxm2GxyBG4A__SgWXKVR_uHNo4K6ftQbsJBhCAkJZIwnnUfFdEt/s1600/IMG_20150206_145523191.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKVoVSgbW9h-o053GBAIXhc7ZeYr5Vc3GZXBYpHjLmErD702WF9XcwRWKzNJiOOUDwAzoJY_lVMHxkzKiweO6nw8aYHrxm2GxyBG4A__SgWXKVR_uHNo4K6ftQbsJBhCAkJZIwnnUfFdEt/s1600/IMG_20150206_145523191.jpg" height="200" width="130" /></a><b>Special Guns</b><br />
Flamers. I am going to need more flamers. One can never have enough template and blast weapons to throw at orks! I think I have about 5 flamer conversions completed and another in need of paint but I'd ideally like to get a couple more conversions done at the very least. Speaking of blasts, I might try and get together some more Missile Launcher teams, they will be perfect against ork infantry and their vehicles. But I have a problem, I can't find my spare Missile teams. I figured I must have at least three more teams in a bits box but they have gone MIA from my collection at some point along the way. I think they might have been traded to pay off a 40K debt a couple of years ago.<br />
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<b>Armored Vets</b><br />
Carapace armor is affordable now, have you noticed? Veterans can get it for 10 points, that's 1 point per model to get a 4+! I have one Stormtrooper squad (old models) completed to represent carapace veterans and I have one Cadian Kasrkin squad ready to be painted. That will give me two carapace veteran squads in total, can't wait!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiAPlfe-XTaLQ6jIxkh-zojrkDXFY2BnDdjqf2o9oxKPJqTrqHsLQMNM8SSqMXTSmYfbCM8C45Xf6bhA_QlZdeQ1xFnDuFDqFt3gdMDbWVI_IwaWrFgKqMabWHBIguX6ws8lYZ1P-Mw-66/s1600/IMG_20150206_150002355_HDR.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiAPlfe-XTaLQ6jIxkh-zojrkDXFY2BnDdjqf2o9oxKPJqTrqHsLQMNM8SSqMXTSmYfbCM8C45Xf6bhA_QlZdeQ1xFnDuFDqFt3gdMDbWVI_IwaWrFgKqMabWHBIguX6ws8lYZ1P-Mw-66/s1600/IMG_20150206_150002355_HDR.jpg" height="226" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Carapace vets rock'n tiger stripes and four plasma weapons.</td></tr>
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<b>Boom</b><br />
Remember Mortar Heavy Weapon teams? Yeah, they exist but you probably forgot about them like I did. They are super cheap and can actually be useful against orks so I am dusting off my old Cadian mortar team. It needs a little TLC, a mortar is missing the bi-pod so I'll mount it on a base and flock it, simple fix. I also need to finish two Autocannon team conversions, finish one Heavy Bolter team and fix one Lascannon team. When all my Heavy Weapon teams are all finished I will have three of each: Mortars, Lascannon, Autocannon, Missile Launcher and Heavy Bolter.<br />
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<b>The Big Guns</b><br />
On the tank front I'm golden. I have the following finished and ready for action: five Leman Russ tank bodies, one Hellhound, one Manticore, four Chimeras and one Basilisk. For the Leman Russ bodies I have various turrets to chose from including three Battle Cannons, Executioner, Vanquisher, Punisher and Demolisher. The Punisher needs a Heavy Bolter placed in the front sponson, easy thing to do.<br />
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Sadly, I don't have any Wyverns. A pair of those would shred some orks like nobodies business, but for now I will rely on my Manticore to take up the slack on that end. This is a conscious decision on my part to try and keep down costs. Maybe one day I'll have those Wyverns .... one day.<br />
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Last, and not least, I've got two Armored Sentinels to put together and paint. The Heavy Flamer option seems to jump out at me as the best choice for horde control but I will magnetize to keep my options open.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5b-xvckc5-qwd2WoMmOQ9Kx2Uf15w4K2AH-1OhAnYHwsgQgG4iwdvhCk6An8Ld_A5i1EgID4WLBFCsbZJKk5BzFzRutnKTslj4fNEQj7IelOP-ILo0pw6UvXVFhF8oRz90lk9jH9UXwUf/s1600/Vulture+Gunship.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5b-xvckc5-qwd2WoMmOQ9Kx2Uf15w4K2AH-1OhAnYHwsgQgG4iwdvhCk6An8Ld_A5i1EgID4WLBFCsbZJKk5BzFzRutnKTslj4fNEQj7IelOP-ILo0pw6UvXVFhF8oRz90lk9jH9UXwUf/s1600/Vulture+Gunship.png" height="204" width="320" /></a><b>Most Wanted</b><br />
Most wanted on my wish list is a Vulture Gunship with twin-linked Punisher Cannons. Boom! To bad Forge World wants $100 bucks for it, but it has been on top of my bucket list for over year now. With luck the Pound will continue to drop against the dollar and FW products will get cheaper for us here across the pond. Sorry, Brits, but Europe's economy stinks worse than ours right now.<br />
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Anyone have any advice for my updating? Am I missing some tricks to throw at orks? Feel free to leave me a comment and enlighten me.<br />
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<br />Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-785143353254421312.post-70644892752349298892015-02-05T16:06:00.002-06:002015-03-13T19:13:40.174-05:0040K Rumors: KHORNE Rumors for March!<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyoToUR9PFaC3W8jP6ZT0V6Hh0sQACJSVe8x9SRCsULavCt2l4JK3B11aaEywUyvSVg84G_MFhuL43zJA2xWFunX1gGDEVlx7ez_k4HkIdSe4o-UKy-PSuAguVMn4ZPsKbryTe3LZcLlHA/s1600/chaos.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyoToUR9PFaC3W8jP6ZT0V6Hh0sQACJSVe8x9SRCsULavCt2l4JK3B11aaEywUyvSVg84G_MFhuL43zJA2xWFunX1gGDEVlx7ez_k4HkIdSe4o-UKy-PSuAguVMn4ZPsKbryTe3LZcLlHA/s1600/chaos.jpg" height="289" width="640" /></a></div>
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Source of Rumor: <a href="http://natfka.blogspot.com/2015/02/chaos-in-march.html">Faeit 212</a> <--- click for original source article.</div>
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<span style="font-size: large;"><b>NEW CHAOS NEXT MONTH: KHORNE!</b></span></div>
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<span style="font-size: large;"><b>CAN IT BE TRUE???</b></span></div>
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I, like many other Chaos players, have resigned myself to the codex we have been handed and continue to fight the <strike>good</strike> evil fight with what we have been dealt. We players have heard the rumors for years about new Chaos Sourcebooks coming, like for the major God specific Legions and they never came. Then we heard the big rumor about a brand new CSM Codex in 2015 .... to good to be true, right?</div>
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Well, color me skeptical but I have been taking all these Chaos rumors with a big grain of salt, sitting quietly and biding my time for something more concrete to come along. Today I might have found it, Faeit 212 is reporting Khorne goodness to hit next month and man, oh man, as a Khorne fan it is<i> so </i>hard not to get excited about it. Faiet 212 is one of the most respected sites for 40K rumors and I'm thinking this rumor may be the real deal.</div>
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For those of you whom missed the rumor, here it is.</div>
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<i>via Steve the Warboss on Faeit 212</i></div>
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<i>-New Khorne Berzerker Box</i></div>
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<i>-Khorne Berzerker on Moloch Box (Juggernaut)</i></div>
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<i>-Chaos Lord of Khorne Clam Pack</i></div>
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Did I read that right? <i><b>Khorne Berzerker on Moloch (Juggernaut)?</b></i> Is that a Chaos Lord on a Juggernaut or a new Khorne unit altogether like Bloodcrushers for Daemons? I want Berzerker Juggernaut cavalry - want it very badly, been wanting for years and years. It will go perfectly with my hard-charging Khorne army. Yes, please!</div>
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<b><span style="font-size: large;">Only time will tell what these rumors really mean. </span></b></div>
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<b><span style="font-size: large;">Until then pray to the Blood God that it means good things!</span></b></div>
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Source of Rumor: <a href="http://natfka.blogspot.com/2015/02/chaos-in-march.html">Faeit 212</a> <--- click for original source article.</div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-785143353254421312.post-30821353111245942172014-12-24T18:13:00.000-06:002014-12-24T18:13:00.037-06:00MERRY CHRISTMAS and A New Hobby Direction<div class="separator" style="clear: both; text-align: center;">
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<b><span style="font-size: x-large;">Merry Christmas from Astra Chaos Wolf!</span></b></div>
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I wish the best holiday wishes to you and yours! As for me, I'm having a fine holiday, Christmas has always been my favorite time of year, must be a holdover from my childhood. Well, Astra Chaos Wolf is now about 5 months old and I have been pleasantly entertained by writing for it. It serves as a creative outlet for me, something that I needed to vent some of my stored up imagination that has been literally hurting my head from too much backlog. Luck for me I enjoy writing. I use to not be so very good at it, it took years and years of practice. Today, I'm no pro at writing, a mere amateur, but I feel I am decent at the craft.<br />
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I am pleasantly surprised to find ACW has nearly 10,000 visits already. Which, if I understood an article I read, really means about 5,000 real people and some 5,000 bots. Heck, I'll take 5,000, I was wondering if anyone would even care about this blog because 40K blogs are a dime a dozen. I suppose this goes to prove that the 40K community is strong and hungry for content, which is always a good sign of a healthy gaming community.<br />
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<b>And for a New year, A New Hobby Direction</b><br />
After a while of battling through the local 40K tournament scene I've come to the inevitable conclusion that it is not for me, both on a personal level and a skill level. I think the biggest hang-up for me is that to stay competitive, and to get some consistent wins, you have to buy into the most competitive armies and lists. That's not for me. I try to enter local tournaments with the notion that I am going to just have fun, with an army that I enjoy, and not worry about winning. Well, that notion only carries you so far. As much as I try, certain players in the competitive environment will succeed in getting under my skin (either intentional or unintentional) no matter how many good spirits I try to harbor. I just don't have time for that crap, life is too short.<br />
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Don't get me wrong here, there is plenty I do enjoy about tournaments like good times with friends and meeting new people. But sometimes it all ends up being a dud, for various reasons, and I'd rather just play casual games with friends on my own terms where I know there will be good times no matter what. And just in case some of my club members are reading this, I won't be entirely retiring from the tournament scene, I will just be attending a lot less.<br />
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So that new hobby direction. A few friends of mine in our club (South Mississippi Gamers) are going to run a year long Armageddon War campaign. We have the core armies already in our collections, Steel Legion and Orks, so we are off to a good start. I will be writing up the missions and then we will paint any extra models and terrain as needed. I hope by the end of the year to have at least a dozen video battle reports completed and these will be posted on the South Mississippi Gamers blog and You tube page. This will be my new venture into the casual side of 40K, if you can call an ambitious year long project as casual? I think so, I'm encouraging only fluffy lists; you know, lots of stock troops as the core of the army. That's how Armageddon was fought, with millions of infantry on both sides. Do I think it will work? Yeah, it will work.<br />
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It's going to be an exciting year of 40K for me and I sincerely hope the same for all of you!</div>
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<b>Merry Christmas and Happy New Year!</b><br />
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<b>And finally, some Christmas eye candy for all.</b></div>
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Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-785143353254421312.post-79654934303904378422014-12-22T18:16:00.000-06:002014-12-24T00:02:59.256-06:0040K HOBBY PROGRESS: Wolf Scout Sniper Pack - Part I<div style="text-align: center;">
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<b>New Project!</b><br />
It is time to get working on my Space Wolf Chapter, first up is my Thunderwolf army. If you have read my Wolf Scout Tactia then you might know that I am wanting to include a Sniper Pack as a backfield unit. As I continue to collect the various models for my new army I decided to go ahead and get a start on painting this Holiday. Not only is Christmas my favorite time of year, thus I'm motivated, but my employer (being a university) gives me a 2-3 week vacation break for Christmas - lots of free time to do some hobby progress.<br />
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<b>Wolf Sniper Pack Assemble</b><br />
As you can see in the pictures I have a five man pack assembled. Two models are pose converted and the other three in poses right out from the box. I am sure I am not the only person whom is getting tired of seeing the same old sniper models in the same old poses? Well I decided to do something about it. All it took was some shaving, cutting, a dab of kitbashing, a dash of liquid green stuff and presto!<br />
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All my Wolf Scouts have the now mandatory camo cloaks for snipers, plus sniper rifles, Norse heads and various 'wolf bling'. I think they look decent enough, I've always liked the sniper models but the real payoff will come after they are painted.<br />
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These guys still need a little touch-up work. Next up, priming and painting, woo!<br />
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<tr><td class="tr-caption" style="text-align: center;">Converted model #1.</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Converted model #2.</td></tr>
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<br />Unknownnoreply@blogger.com9tag:blogger.com,1999:blog-785143353254421312.post-69288354019094920542014-12-16T13:33:00.000-06:002014-12-24T00:02:47.260-06:00Nerfing Invisibility, Is It Good For The Community?<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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TO's are free to make decisions about how to run their events. They are the ones spending the money and free time to make it happen, so they can do what they want and it is the players whom decide whether to show up or not. So this post is not in any way an attack on event organizers. What I want to do is to continue the discussion about LVO nerfing <i>Invisibility</i>. Discussion is good, it helps to hash out how the community feels and helps to steer towards better informed decisions in the future.<br />
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Here is the post at Frontline Gaming.</div>
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<a href="http://www.frontlinegaming.org/2014/12/15/the-vote-is-in-change-invisibility-or-not-for-the-lvo/">Frontline Gaming: The Vote is In</a></div>
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OK, so they took a vote among those attending and got the results and acted upon it. What's wrong with that? Well nothing. As long as this doesn't cause a trend and other events pick up the nerf rule without a debate or votes of their own. Cherry picking rules to nerf is not fair to the community at large. Here they picked a rule that maybe 20 percent of the players will use. So when they ask the LVO attendees if it should be nerfed guess what happened? I believe, predictably, that those players not using Invisibility broke heavily in favor of nerfing it. And why not? That makes one less bump in the road towards victory for them.<br />
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And why <i>Invisibility</i>? Yes, when 7th broke it was argued that it was too powerful but reactions like that are to be expected when new rules hit. Honestly, I hear much less belly-aching about <i>Invisibility </i>these days than about Wave Serpents, come the apocalypse allies, powerful formations and Imperial Knights. As a Chaos player I can also tell you that it is <i>Invisibility </i>that helps Chaos stay somewhat competitive. I use it all the time and I still end up losing about half the time; invisible Flesh Hounds, while frustrating to opponents, are not game breaking. OK, so maybe that's not the best example, I'm not the greatest player. Still, can you recall the last time you heard an army using <i>Invisibility</i> winning a big tournament? Probably not, the Flying Circus's time has come and gone.<br />
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Eh, I don't enjoy writing posts like this, I'd rather write about something positive. So I'm just going to stop here. Obviously I am squarely in the camp that disagrees about what happened. I can just hope it doesn't influence the community at large. My point is this: you can't cherry pick what rules to nerf - it's not fair. So don't nerf, 40K has a way of fixing itself in due time.<br />
<br />Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-785143353254421312.post-88636353601993473412014-12-08T18:12:00.000-06:002014-12-24T00:02:37.905-06:0040K TACTICA REVIEW: Chaos Space Marines - Maulerfiend<div style="text-align: center;">
<span style="font-size: x-large;"><b>40K TACTICA REVIEW</b></span></div>
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<span style="font-size: x-large;"><b>Chaos Space Marines</b></span></div>
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<b style="font-size: xx-large;">MAULERFIEND</b></div>
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<b>Version: </b><i>7th edition WH40K. 2012 CSM codex.</i></div>
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<b>Forward</b></div>
After playing a game against Chaos Pat he asked a question that neither of us could immediately put a finger onto an answer. I was intrigued. The question was, "Everyone seems to be using the Maulerfiend again, why are they good now?" The Maulerfiend is one of my favorite models so I was determined to figure out the answer. I knew they were better in 7th and it had to do with an improved ability to survive. Then it hit me, the new vehicle damage table was more favorable to the Maulerfiend because it cuts the chances of being made useless by a penetrating hit in half.<br />
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<b>How the Maulerfiend got it's Mojo back.</b><br />
Here is what I mean, take a look at the 6th and 7th Edition Vehicle Damage Tables and compare.<br />
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Disclaimer: What follows is probably elementary for 40K experts, of which I am not, and I hope to enlighten some players that are still learning the ins and outs of the game like myself.<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi08qButm-TaXZq6_EHsN9Ga2fXFbRJNfDd2OG-In9emYaH-jcqouolZoo0DWbbEuviHp_8eNszx21KnRRkopdz0-S-bcDdFe8cURsitvi2JBlWthKzWxZMyUuQGgsQRor4BktxCTti_iSk/s1600/mojo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi08qButm-TaXZq6_EHsN9Ga2fXFbRJNfDd2OG-In9emYaH-jcqouolZoo0DWbbEuviHp_8eNszx21KnRRkopdz0-S-bcDdFe8cURsitvi2JBlWthKzWxZMyUuQGgsQRor4BktxCTti_iSk/s1600/mojo.jpg" /></a><b>6th Edition / 7th Edition</b><br />
<br />
<b>1. </b>Crew Shaken / Crew Shaken<br />
<b>2</b>. Crew Shaken / Crew Shaken<br />
<b>3</b>. Crew Stunned / Crew Shaken<br />
<b>4</b>. Weapon Destroyed / Crew Stunned<br />
<b>5</b>. Immobilized / Weapon Destroyed<br />
<b>6</b>. Explodes! / Immobilized<br />
<b>7+ </b>Explodes! / Explodes!<br />
<br />
First, before I begin, know that a result of <i>Immobilized</i> is just as bad as <i>Explodes </i>for the non-shooting Maulerfiend. In 6th edition a roll on the table resulted in removing the Maulerfiend as a threat (assuming the Invulnerable roll fails) on a roll of 5 or 6 (33%); for 7th only on a roll of a 6 (17%). As we can see the new table cuts the chances of reducing a Maulerfiend to uselessness by half; so now your opponent has to work twice as hard to take out your scary assault walker - this is huge!<br />
<br />
OK, MathHammer over, you can wake up now.<br />
<br />
<b>VITAL STATISTICS</b><br />
<ul>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbL8VF0GCMoBJEdc2V7f_gBanhPvtNKbImwifLhDZrr7rY0HTZ097jMAY5L2AZVix5i58fAyhl-4ZgLV_6hbRWtqh42W9z1UaQvvwH8RhAzdPDAfaOfz-Edu37AmPYZ_a-SRx8ZJ3OBq2-/s1600/IMG_20141012_133104164_HDR.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbL8VF0GCMoBJEdc2V7f_gBanhPvtNKbImwifLhDZrr7rY0HTZ097jMAY5L2AZVix5i58fAyhl-4ZgLV_6hbRWtqh42W9z1UaQvvwH8RhAzdPDAfaOfz-Edu37AmPYZ_a-SRx8ZJ3OBq2-/s1600/IMG_20141012_133104164_HDR.jpg" height="178" width="320" /></a>
<li><b>Type: </b><i>Vehicle (Walker)</i></li>
<li><b>WS/BS - </b>Daemonic Vehicle norm, one worse than a Speez Marine Dreadnought.</li>
<li><b>Strength - </b>Walker norm. Don't worry, it gots Power Fists for S 10 hits.</li>
<li><b>Armor F/S/B </b>- Dreadnought norm. Pretty average, what you'd expect for the cost.</li>
<li><b>Initiative </b>- Having one less than a Dreadnought stinks, this means you have to be more cautious when picking your fights against high Strength opponents because you could get punked before hitting back.</li>
<li><b>Attacks </b>- Dreadnought norm, but get an extra attack for having two power fists.</li>
<li><b>Hull Points - </b>Dreadnought norm but <i>It Will Not Die</i> can restore lost HP.</li>
</ul>
<b>Wargear</b><br />
<ul>
<li><b>Two power fists </b>- Maulerfiends hit hard at S 10, AP 2. And you get an extra attack for having two melee weapons.</li>
<li><b>Demonic Possession </b>- Allows you to ignore Stunned and Shaken results on a 2+. Pure gold! You can't stop a Maulerfiend unless you blow it up, remove all the HP or Immobilize it.</li>
<li><b>Two Magma Cutters </b>-Brilliant if you want to slay vehicles and it helps against Monstrous Creatures. Essentially gives you one free Melta hit at Initiative 1 on a single model you hit during melee. Note, the free hit is not against a <i>unit </i>but a <i>model </i>you had hit<i>, </i>so that limits the cutters usefulness a bit but it is very good against targets with Hull Points and multiple Wounds.</li>
</ul>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBo3_GzjvxiOSxjy3F-uZDG3GlBYB70CqNmo9VeE1BHAgPKBPN8MqJq3ravMuG_wbPRCfrKujnvm-9wJLdbOZIWFiIG4_S95DMdkSh3KhxDWOj1lqjv2Iefz6XXPkWJJEZDw_H5kCNN79D/s1600/maulerfiends+and+spawn.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBo3_GzjvxiOSxjy3F-uZDG3GlBYB70CqNmo9VeE1BHAgPKBPN8MqJq3ravMuG_wbPRCfrKujnvm-9wJLdbOZIWFiIG4_S95DMdkSh3KhxDWOj1lqjv2Iefz6XXPkWJJEZDw_H5kCNN79D/s1600/maulerfiends+and+spawn.jpg" height="360" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Maulerfiends make any fast assault unit even better.</td></tr>
</tbody></table>
<b>SPECIAL RULES</b><br />
<b><br /></b>
Here is where the Maulerfiend outshines it's Dreadnought counterparts. With so many advantageous rules it is no small wonder that the Maulerfiend finds itself a prime target. In order to get the most out of your 'Fiend you must learn how to best utilize these Special Rules and most important of all - remember to use them! Indeed, remembering these Special Rules is key.<br />
<ul>
<li><b>Daemon - </b>Grants the Maulerfiend both <i>Fear </i>and a 5+ Invulnerable save. Brilliant! Don't forget to ask for those <i>Fear</i> checks, they could be clutch and it helps Be'lakor get extra Warp Points.</li>
<li><b>Daemonforge - </b>Usable once per game to re-roll failed Pen and Wound rolls. I would recommend you go ahead and use this power the first chance you get because Maulerfiends tend to be big targets. Use it or loose it, basically. Don't fear the chance that you will roll a 1 and suffer a HP, just do it!</li>
<li><b>Fleet - </b>Ahhhh yeah, assault walker gold. Love that they give the Maulerfiend this.</li>
<li><b>It Will Not Die </b>- Could keep your 'Fiend alive longer, that is, if you remember to roll for it at the end of your turn. Many people forget this, including the author, so try to use a reminder like a token on the model or something in front of you. Once you start making it a habit to remember <i>IWND</i> rolls it only gets easier. I can not tell you how many times I have forgotten to utilize <i>IWND </i>and regret it the next turn. One good turn of rolls and you could revitalize your Maulerfiends, negating your opponent's hard work and sending him into despair!</li>
<li><b>Move Through Cover </b>- Hah, move over Difficult and Dangerous Terrain, you are nothing. This is one of the reasons why I love the Maulerfiend - it's mobility is nigh unstoppable.</li>
<li><b>Siege Crawler </b>- A 12" move and not slowed by terrain - combined with <i>Move Through Cover</i> means that the Maulerfiend virtually ignores all Difficult and Dangerous Terrain like it was not there. Also, <i>Siege Crawler </i>comes with the bonus to add +1 to Building penetration; sounds naughty, but humor aside, I have yet to need this bonus but it is there for when I do. This makes me wonder if GW was forecasting that Fortifications were going to be more popular than they ended up being.</li>
</ul>
<b>OPTIONS: To Lasher Tendrils or Not To Lasher Tendrils?</b><br />
This option (and the <i>only</i> option) really depends on what your army needs: more ways to fight vehicles or more assault help? It also comes down to personal preference; both options have pros and cons which I will elaborate a bit on.<br />
<ul><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9mnJW9ljRdZLyxrlPOcVhnsOpbLXObmhBEN2FOvmFwyusSzMW-gn0F7pA1Zk4eul6PfRnRytjVY46zhE3EnU6F9sIZuhsyBzXtLPwm39YZ600WcUBM2aPbtfF80L91sOFRexNxdpUMJj8/s1600/maulerfiend.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9mnJW9ljRdZLyxrlPOcVhnsOpbLXObmhBEN2FOvmFwyusSzMW-gn0F7pA1Zk4eul6PfRnRytjVY46zhE3EnU6F9sIZuhsyBzXtLPwm39YZ600WcUBM2aPbtfF80L91sOFRexNxdpUMJj8/s1600/maulerfiend.JPG" height="300" width="400" /></a>
<li><b>Magma Cutters </b>- <i>Pros:</i> Free. Wrecks vehicles. Helps against multi-Wound models in assault. <i>Cons: </i>No help against single Wound models and hordes.</li>
<li><b>Lasher Tendrils - </b><i>Pros:</i> Helps the 'Fiend survive longer in assaults, supports other units in assault. <i>Cons:</i> Harder to deal with high armor targets and to a lesser extent deal with multi-Wound models.</li>
</ul>
<div>
In a nutshell, go Cutters if your army needs help with anti-vehicle. Go Tendrils if your army has enough anti-vehicle muscle already. </div>
<div>
<br /></div>
<div>
It seems a majority of people like to run their 'Fiends with Tendrils. Personally, I like supporting Daemons and/or Chaos Spawn with Cutter Maulerfiends because those guys usually have trouble dealing with high armor values.</div>
<div>
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<b>MAULERFIEND SYNERGIES</b><br />
<ul>
<li><b>Be'lakor </b>- He gains D3 Warp Points when an enemy unit fails a <i>Fear</i> check ,which the Maulerfiend could provide. Be'lakor also has <i>Invisibility</i>, tasty to put on a Maulerfiend, but you probably want to use it on another unit (like Flesh Hounds). Still, <i>Invisibility </i>can be powerful when you need it; I have witnessed an invisible Maulerfiend take down Skarbrand (some luck was involved).</li>
<li><b>Fast Assault - </b>What goes together better than The Golden Throne and the Emperor's corpse? Maulerfiends and fast assault units, that's what. By spamming fast units you are only giving the enemy <i>bad choices</i> (as Kevin at 40K Daemons would say). Sure, your opponent can shoot at your Maulerfiends but the Spawn and Juggernaut Lord are going to get through; so maybe he should have shot at those instead and let the Maulerfiends through? See, bad choices.</li>
<li><b>Warpsmith </b>- While this guy can help repair your 'Fiend, I'm not totally bought on the idea. Thor (from Twilight Creative) has stated in a battle report that taking the time to move a Warpsmith over to fix a vehicle can be counterproductive as the Smith and his unit could be more useful elsewhere.</li>
<li><b>Grimoire of True Names </b>- Giggity! A 4++ on my Maulerfiend? Yes, I want some. Team up with Daemon buddies and this delicious scenario can be a reality. Having Emperor Bird-Jerk (Fateweaver) to re-roll for the Grimoire is always a good idea.</li>
</ul>
<b>TACTICA</b><br />
<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBHzb6khdDXVZooFRfqa5oSNTID88pdGFiRcEa8GEnme1BBB2haRt81IIIKmjUkRmF_H2Hcy7Ou_oVha_d6XZ6G7k1uwfPpkvywqHu1u2k_uY5cpyvEMC6JTDMVmwi1eGefKRAX3KpqQ6x/s1600/IMG_20141128_155835763.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBHzb6khdDXVZooFRfqa5oSNTID88pdGFiRcEa8GEnme1BBB2haRt81IIIKmjUkRmF_H2Hcy7Ou_oVha_d6XZ6G7k1uwfPpkvywqHu1u2k_uY5cpyvEMC6JTDMVmwi1eGefKRAX3KpqQ6x/s1600/IMG_20141128_155835763.jpg" height="225" width="400" /></a></b></div>
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The basic tactics for the Maulerfiend is pretty straightforward so I won't insult your intelligence:<br />
<br />
Point. Advance. Ignore terrain. Smash.<br />
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Anyway, I guess I can elaborate a little?<br />
<br />
<b>Point</b><br />
Pretty easy. Setup to support the units you want to or across from the enemy units you want to smash. If you are looking at an enemy assault army, horde or gunline perhaps think about flanking a Maulerfiend or two on the sides and use their speed to slip behind the lines and wreak havoc there. Remember that 'Fiends ignore terrain so hide them behind (or in) in any terrain, especially Ruins, to help against anti-vehicle shooting. Don't worry about hiding behind models because you already have a 5+ Invulnerable save so use your Maulerfiend as cover for your other units.<br />
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<b>Advance & Ignore Terrain</b><br />
Use the Maulerfiend's advantages and plow right through terrain like it wasn't even there. On your way to a target why not try to end the 'Fiend's turn in Ruins or LoS blocking terrain? Your Maulerfiends are going to be targeted so give them the best chance you can at helping them survive. A Maulerfiend's fast and unimpeded movement can be very surprising to an unknowing opponent so use this to your advantage if they show you a mistake that can be capitalized upon.<br />
<div class="separator" style="clear: both; text-align: center;">
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<b><br /></b>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLtwUKrzng0bleH1FnfVAIKvsSSEtQwUV687NpVGmXkUyn1TYWe0jUAdGasSotjeoS_fpXUnmEpHju8KiZ-uyZyBjR1iPELT167a7I1Ut1N2g3jvVYvR2erv68ctWHiK712fCQ1XYS0o8A/s1600/anthony.r.01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLtwUKrzng0bleH1FnfVAIKvsSSEtQwUV687NpVGmXkUyn1TYWe0jUAdGasSotjeoS_fpXUnmEpHju8KiZ-uyZyBjR1iPELT167a7I1Ut1N2g3jvVYvR2erv68ctWHiK712fCQ1XYS0o8A/s1600/anthony.r.01.jpg" height="328" width="400" /></a><b>Smash</b><br />
Stay away from S 10 units unless you have support from some of your other units. Throw Spawn or other road bumps in the way of enemy S 10 units if you can so your Maulerfiend can get to it's preferred targets. Or, if you wish, use the Maulerfiend as a road bump, you won't be out a great many points if you do this.<br />
<br />
Prime targets for your 'Feinds are T 5 or less chumps with multiple Wounds, can you say squish? Vehicles are tasty treats, just be cautious of high armor values unless you have Magma Cutters and don't forget that <i>Daemonforge </i>can help you re-roll pens and wounds. Stay away from hordes as they can tarpit you. Of course, you can do the same to them if you need to. Having a Maulerfiend tarpit Flesh Hounds is a great example of this.<br />
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<b>PUTTING IT ALL TOGETHER</b><br />
The Maulerfiend went from often ignored to a contender for the Heavy Support slot. All it took was a little love on the vehicle damage chart. The proof is in the fact that Maulerfiends are making a comeback at gaming tables and they are almost always the opponent's first targets for destruction. I'd run at least a pair because of this, a single Maulerfiend will rarely live to see the middle turns.<br />
<br />
The 'Fiend feels priced about right. If your opponent really tries he can usually take out a Maulerfiend so, IMHO, the thing is not under-priced. I like the price tag on the Maulerfiend, it feels like I can spam them if I wanted to. Hell, it is almost automatic that I include 2 or 3 Maulerfiends in my Chaos lists these days. Plus, when one dies, I don't feel like I lost a big investment, in fact, I feel like my 'Fiends are taking the heat off of the rest of my army.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4R1zuV3OLdMC8a3c1XWn9KKgKUd38TmlDmwwUMrnLVox-AryR2nr6OdCeWKuB6FXgWMoC0nQvxxIG5afr3HOV8V7-X5LCfInUGDVpNt__JOZuQVlv4L5dnHU66hu_lzqSmyln9uFOIlmY/s1600/maulerfiend+vs+orks.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4R1zuV3OLdMC8a3c1XWn9KKgKUd38TmlDmwwUMrnLVox-AryR2nr6OdCeWKuB6FXgWMoC0nQvxxIG5afr3HOV8V7-X5LCfInUGDVpNt__JOZuQVlv4L5dnHU66hu_lzqSmyln9uFOIlmY/s1600/maulerfiend+vs+orks.jpg" height="360" width="640" /></a></div>
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<b>POTENTIAL MAULERFIEND ARMY BUILDS</b><br />
<b><br /></b>
<b><span style="font-size: large;">Maulerfiend Rush 1500 </span></b><br />
<b><br /></b>
<b><i>Combined Arms Detachment: Chaos Space Marines</i></b><br />
<b>HQ</b><br />
<ul>
<li>Chaos Lord of Khorne - Juggernaut of Khorne, Mark of Khorne, Sigil of Corruption, Axe of Blind Fury, Ichor blood, melta bombs.</li>
</ul>
<b>Troops</b><br />
<div>
<ul>
<li>Chaos Space Marines x5 - melta gun, ---> Chaos Rhino</li>
<li>Chaos Space Marines x5 - melta gun, ---> Chaos Rhino</li>
</ul>
</div>
<div>
<b>Fast Attack</b></div>
<div>
<ul>
<li>Chaos Spawn x5 - Mark of Nurgle</li>
<li>Chaos Spawn x5 - no mark</li>
</ul>
</div>
<div>
<b>Heavy Support</b></div>
<div>
<ul>
<li>Maulerfiend - Magma cutters</li>
<li>Maulerfiend - Magma cutters</li>
<li>Maulerfiend - Lasher tendrils</li>
</ul>
<div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFFkPbzb71y8XAP5aVu9_q7_98Lop4zZaSjl2bWcgdvQUIzfKaNXvUAXVpy1rWsbAfv2wqYC5-zAt2hyphenhyphen9LoR5wQY1KZ-5H-DmqmC82k9xh1muaF0_C47Z9LpHjy526F1Pc8tK5jeTU1EBY/s1600/IMG_20141128_155712953.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFFkPbzb71y8XAP5aVu9_q7_98Lop4zZaSjl2bWcgdvQUIzfKaNXvUAXVpy1rWsbAfv2wqYC5-zAt2hyphenhyphen9LoR5wQY1KZ-5H-DmqmC82k9xh1muaF0_C47Z9LpHjy526F1Pc8tK5jeTU1EBY/s1600/IMG_20141128_155712953.jpg" height="225" width="400" /></a><b><i>Allied Detachment: Crimson Slaughter</i></b></div>
</div>
<div>
<b>HQ</b></div>
<div>
<ul>
<li>Warpsmith</li>
</ul>
<div>
<b>Troops</b></div>
</div>
<div>
<ul>
<li>Chaos Marines x5 - melta gun ---> Chaos Rhino</li>
</ul>
<div>
<b>Heavy Support</b></div>
</div>
<div>
<ul>
<li>Maulerfiend - Lasher tendrils</li>
</ul>
</div>
<b><span style="font-size: large;">Maulerfiend & Daemon Rush 1850 (Khorne)</span></b><br />
<b><br /></b>
<b><i>Combined Arms Detachment: Chaos Space Marines</i></b><br />
<b>HQ</b><br />
<ul>
<li>Chaos Lord of Khorne - Juggernaut of Khorne, Mark of Khorne, Sigil of Corruption, Axe of Blind Fury, melta bombs.</li>
</ul>
<div>
<b>Troops</b><br />
<div>
<ul>
<li>Chaos Space Marines x5 - melta gun, ---> Chaos Rhino</li>
<li>Chaos Space Marines x5 - melta gun, ---> Chaos Rhino</li>
<li>Chaos Cultists x10</li>
</ul>
</div>
<div>
<b>Fast Attack</b></div>
<div>
<ul>
<li>Chaos Spawn x5 - Mark of Khorne</li>
<li>Chaos Spawn x5 - Mark of Khorne</li>
</ul>
</div>
<div>
<b>Heavy Support</b></div>
<div>
<ul>
<li>Maulerfiend - Magma cutters</li>
<li>Maulerfiend - Magma cutters</li>
<li>Maulerfiend - Lasher tendrils</li>
</ul>
<div>
<b><i>Allied Detachment: Chaos Daemons</i></b></div>
</div>
<div>
<b>HQ</b></div>
<div>
<ul>
<li>Demon Prince of Khorne - Wings, Armor, Greater Reward x2</li>
</ul>
<div>
<b>Troops</b></div>
</div>
<div>
<ul>
<li>Bloodletters x10</li>
</ul>
<div>
<b>Fast Attack</b></div>
</div>
<div>
<ul>
<li>Flesh Hounds of Khorne x20</li>
</ul>
<div>
<b>Be'lakor Option </b></div>
<div>
To add Be'lakor: drop CSM x5, drop one Chaos Rhino and drop Demon Prince.</div>
</div>
</div>
<div>
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