Showing posts with label space wolf. Show all posts
Showing posts with label space wolf. Show all posts

Monday, December 22, 2014

40K HOBBY PROGRESS: Wolf Scout Sniper Pack - Part I


New Project!
It is time to get working on my Space Wolf Chapter, first up is my Thunderwolf army. If you have read my Wolf Scout Tactia then you might know that I am wanting to include a Sniper Pack as a backfield unit. As I continue to collect the various models for my new army I decided to go ahead and get a start on painting this Holiday. Not only is Christmas my favorite time of year, thus I'm motivated, but my employer (being a university) gives me a 2-3 week vacation break for Christmas - lots of free time to do some hobby progress.

Monday, December 1, 2014

40K TACTICA: Space Wolves - Wolf Scouts

40K TACTICA:

SPACE WOLVES CODEX

WOLF SCOUTS



Version: 7th Edition. 2014 Space Wolf Codex

Forward
Yeah, those guys. The ones that fell out of favor when 6th hit because they lost the ability to assault on the turn they outflanked. Wolf Scouts may not be considered competitive anymore but they have their uses and are a fun unit to play. Nothing quite keeps your opponent on his toes like when Wolf Scouts are prowling around his flanks searching for the kill!

Tuesday, October 14, 2014

40K ARMIES: Thunderwolf Spam and Analysis






40K ARMIES & TACTICA

THUNDERWOLF SPAM

A Thought Experiment & Analysis


The purpose of this list.
In my quest to build a competitive Thunderwolf army I have decided to start with the basics: to come up with a list that spams as much Thunderwolf cavalry as possible into a tournament style list. From there I am hoping to get an idea of where the weaknesses and strengths of such an army is and start to put together a stronger, more competitive list afterwards. As a side note I promise not to use any of those annoying images of Spam cans in this article.

Think of this list as a thought experiment and not as a netlist to copy and paste. I am attempting to find a solid place to begin for my competitive Thunderwolf list construction, so why not begin with the the extreme example? I have made one Thunderwolf list before, right after the new codex dropped, and you can see it here. While I like that list and I want to play that list, I'm not quite so sure that it is competitive enough for tournament play. I would love to be proved wrong though.

Let's begin.
All of my lists will be made with the Bay Area Open format in mind. That is the format our club uses, local tournaments use and it seems to be a popular format in this region. So to get the maximum amount of Thunderwolf Cavalry for my chosen format I will need to have both a Combined Arms Detachment and an Allied Detachment. That's not good enough however, I'm using freak'n Thunderwolves, so I am going to replace my Combined Arms Detachment with the Company of the Great Wolf Detachment. I won't need Troops and the +1 WS for my cavalry and Wolf Guard is just too good to pass up.



Filling out the ranks.
Might as well start with the meat and potatoes, I have four Fast Attack slots to fill up in my army. Six Thunderwolf Cavalry go into each of those slots. While naked Thunderwolf cavalry is a force to be reckoned with they need some more tools to excel. I kit out each pack with two Storm Shields and one Thunder Hammer. Ideally I'd like one more Shield for defense and a Wolf's Claw to help mow down power armor chumps but I have to cut back to save points. Besides, this load-out comes in at a cool and easy to work with 300 points. So that's four Cav packs @ 1200 on the button. That leaves 650 left to play with, not too bad.

Time to fill the required slots and make this a legal army. According to the Company of the Great Wolf Detachment I need one HQ and two Elites. For my Allied Detachment I need one more HQ and one Troop. Two Iron Priests on Thunderwolves are a no-brainer choice for this army's Elite choice. As for HQ choices I need to stay thrifty so a couple of Wolf Guard Battle Leaders will fit the bill. As a bonus they also benefit from the detachment's +1 WS boost. I like to load my Lords and Leaders out in a particular way; Thunderwolf, Storm Shield, Runic Armor and Thunderhammer. Boom. Very survivable and with a massive S 10 punch. With any leftover points I might be able to purchase them some re-roll Relics and Fenrisian Wolf buddies. Lastly, we need Troops for the Allied Detachment so I'm going minimal with a 5 man Blood Claw pack.

OK, we have all our required slots filled as well as all our Fast Attack slots like we wanted. After adding everything up I find that I only have 40 points left to spend. I'll throw the Fellclaw's Teeth relic on the Warlord to make him more killy and then buy 3 Fenrisian Wolves for the Leaders to use for Instant Death or last wound soaks.


THUNDERSPAM
(For lack of a better title)

 Company of the Great Wolf Detachment
 and Allied Detachment.

HQ
WOLF GUARD BATTLE LEADER (Warlord)
Thunderwolf mount, Storm Shield, Thunderhammer, Runic Armor,
Fenrisian Wolf x2, Fellclaw's Teeth
WOLF GUARD BATTLE LEADER ( Ally)
Thunderwolf mount, Storm Shield, Thunderhammer, Runic Armor, Fenrisian Wolf

TROOPS
Blood Claws x5 (Ally)

ELITES
Iron Priest - Thunderwolf mount
Iron Priest - Thunderwolf mount

FAST ATTACK
Thunderwolf Cavalry x6 - Storm Shield x2, Thunderhammer
Thunderwolf Cavalry x6 - Storm Shield x2, Thunderhammer
Thunderwolf Cavalry x6 - Storm Shield x2, Thunderhammer
Thunderwolf Cavalry x6 (Ally) - Storm Shield x2, Thunderhammer

= 1849

Strengths of the list.
So whats to like besides seeing 28 mother-beautiful Thunderwolf models on the table? How about 28 S 5 Hammer of Wrath hits? Or how about a total of 136 Rending attacks on the charge? Nearly the entire army is T 5 with decent 3++ protection and some 2+ armor for soaking up AP 3+ hits. The list is lighting fast and should only have to weather one turn of shooting before slamming into the enemy chumps for the win. I think the list might have enough target saturation to deliver a potent blow even if charging into a lot of firepower. With a list like this it is crucial to master using the 2+ saves, 3++ and Look Out Sir in an efficient manner.

Alright, let's talk assault strength because that is what this list does to win. The one thing that pops out immediately about this army is it's ability to slam enemy chumps on the charge with a total of 40 WS 5+, S 10, AP 2. Those attacks are Rending as well which could make a difference if you are attacking a superheavy. The Iron Priest attacks are only WS 4 but they hit at a whooping AP 1 making them ideal slayers of anything that rolls on the vehicle penetration damage chart.

Don't be like me and forget about your Hammer of Wrath attacks - with so many you are probably going to get some Wounds put on the enemy before they even have a chance to swing back. Out of your Cav's normal attacks you get a grand total of 96 on the charge @ WS 5, S 5 and Rending. Impressive. In the end I think this list can handle just about any threat, the problem is getting enough models into assault and keeping the pressure on.


Weakness of Thunderspam.
This year I have pretty much switched my play style over to assault oriented armies. In that time I've had the hardest time playing against Tau and Eldar (serpent spam). Even hiding in or behind cover won't help you that much against either of those races shooting. Plus they are both very mobile so it is hard to keep them hemmed in. I'm not quite sure how this list would perform against them, however, I'm guessing it might be able to weather a decent amount of shooting with the 2+ and 3++; every model you lose hurts when you only have a total of 33 models in your entire army.

Unlike a Wolfstar pack you don't have nearly as many Independent Characters to rely on to split off and take objectives and kill important targets. What you do have is four Thunderwolf packs and I suppose you could view them as Characters themselves because they are big, bad and hard to kill. And just like all Thunderwolf armies you have to manage your limited number of models well; don't fall for traps, be sure to target prioritize and don't move any pack to far out of position to make it useless next turn.

Controlling objectives is going to be a problem. My Redstone Rumble list had this same exact problem, especially since the normal mission objectives were mixed with Maelstrom objectives. My list went 3-2 but out of five games I never won the Maelstorm mission but I did tie it twice. From this I gather that most all-out assault armies have the same problem: a weak backfield. The Thunderspam list has only a single Blood Claw pack for such duties. In an objective heavy game a Thunderwolf pack (or two) and maybe some ICs will have to be redirected for objective grabs/guard duty.

Flyers will, of course, be a nuisance. The meta right now seems to be light on flyers so this list has a chance to flourish. About all you can do with this list against flyers is to linger about cover and objectives and wait for the flyers to come down to skimmer mode (if they can), because they can't score while flying. You will just have to concentrate on cleaning up everything on the ground and hope you can get those flyers later in the game if they come down.


Conclusion and looking forward.
Actually, for a thought experiment, I like this list. I don't know if I will ever have enough Cav models to pull it off but I just might play this list one day. I love the speed and power output of the list but I feel it needs more 2+ and 3++ saves. Looking forward to my competitive list I will, sadly, have to drop some numbers from the Cav packs so I can add a Wolf Lord and at least one or two more Independent Characters. I do not want to go the Wolfstar route, I want to instead have multiple big packs with multiple ICs so to spread the love and destruction around.

I'm going to need more objective takers/sitters because once the Thuderwolf tide has washed over the middle of the board I'd like for them to concentrate on keeping the pressure on. I have thoughts about some Wolf Scouts with camo cloaks sitting on a backfield objective. Sprinkle in maybe another Blood Claw pack or something fast like a minimal Wolf Guard Jump or Bike pack. I don't think Drop Pods will work very well with what I have in mind. I'd love to put some distraction/screening units in the list but I know I won't have the points. I will just have to hope that my plan of having multiple strong packs will be target saturation enough to see me through and into assault.

Anybody have any thoughts on the list or how I can change it for the better?



Saturday, August 16, 2014

40K TACTICA: Space Wolves Thunderwolf Hammer and Anvil 1850 Army List

Unleash Your Inner Beast:


THUNDERWOLF HAMMER & ANVIL

1850 ARMY LIST & TACTICA


By Uktena
South Mississippi Gamers

Forward
Welcome to my first Thunderwolf list, it was a long time coming and the new codex has made it well worth the wait. Thunderwolf armies have come into their own with a points cost drop, cheap Storm Shields and an HQ choice that improves their effectiveness. I have already discussed in detail a Review and Tactica for Thunderwolf Cavalry if you would like to take a look at that.

So why Thunderwolf Cavalry?
Since their introduction the Thunderwolf Cavalry (TWC) have come to symbolize the ideals of the Space Wolves themselves; aggressiveness, individuality, anti-authoritarian and glory in battle. The models themselves look great and touch a sense of nostalgia that harks back to a time when warfare was heavily romanticized. A time when no solider was more revered or more idolized than the stoic cavalryman, proudly sitting up high on his expertly trained mount as he bravely galloped off to war.

Maybe that wasn't the best of comparisons, Thunderwolf Cavalry are a snarling rage of fur, fang and steel - but it works for me. As for play styles I enjoy assault armies, shooting armies just annoy me. If one wishes for a Space Wolves assault list then one should look no further than the Thunderwolf Cavalry.

Enough already, now on to the glory of battle!

THE LIST


THUNDERWOLF HAMMER & ANVIL 1850

Detachment Type: Company of the Great Wolf
(From the Champions of Fenris Supplement)

Sunday, August 10, 2014

40K REVIEW: Space Wolves Codex Thunderwolf Cavalry Review & Tactica (updated)

SPACE WOLVES CODEX FAST ATTACK REVIEW

THUNDERWOLF CAVALRY 


Fenris has risen, Wolf Brothers!

Version: 7th Edition, 2014 Space Wolf Codex

Updated: 10/28/2014

First Impressions of a new Codex.
Some things stayed the same, some things changed a little and some things got better. I will give you a no BS impression in one paragraph.

It breaks down to these two things: Shooting has gotten a little better with Hellfrost weapons, some cheaper Long Fang weapons and of course, two great new gunships. Assault has gotten much better. Across the board the fast and aggressive units have gotten cheaper and more killy. Where to begin? Cheaper Battle Leaders, cheaper Blood Claws, better Lone Wolves, Venerable Dreads with Blizzard shields, Murderfang, deep striking Terminators, cheaper Storm Shields, cheaper Thunderwolves, cheaper Sky Claws and more. And lets not forget the new Unleashed Detachment - also good for assault armies.

So, if you like your Wolves shooty with only a dash of assault then you might be disappointed. However, if you like your Wolves charging into glorious combat, like the author does, then this is the Space Wolf codex you have been waiting for Wolf Brothers!

Presenting the new old Rock Stars of the Space Wolf Codex!

Wednesday, August 6, 2014

SPACE WOLF CODEX LEAKS & HAIL HARALD DEATHWOLF!


LATEST SPACE WOLF CODEX LEAKS 

& HARALD DEATHWOLF, MY CUP OF TEA!


Straight from the Inter-webs comes some interesting Codex leaks. Check them out!

Note: This is translated from Spanish or German so a few strange translations are seen.

Source: Faeit 212 SW Codex Leaks

via an anonymous source who has seen the codex.
Let's start with Björn,, 5+ invul. +1 to steal ini at the start of game. can exchange his assault cannon for the others at no point cost, +5 for laser iirc. Got 4 attacks at WS 6, but is ini 3. Björn is AV13 yes. His warlord sage grants 12" bubble reroll morale and pinning.

Another warlord trait grants outflank + cover improvement skill. I think it was stealth.  

Wednesday, July 30, 2014

40K Rules Review: MURDERFANG



SPACE WOLF DREADNAUGHT KIT

MURDERFANG


Wolf Brothers, Feast yo' Eyes Upon This....



Click Image for bigger Picture.
What? What? Did that read 135 points for a death train o' destruction!?
Yep. That is exactly what it said. A cheap aggressive model with so many special rules on it that it reminds me of the Chaos Space Marines Maluerfiend. Only this one has freak'n Relics of Murder on it. Makes me wonder if they put them on the wrong model in the wrong codex?

 OK, the comparison isn't perfect, because the Maulerfiend has Move Through Cover, a 12" move, ignores terrain and has Fleet. Murderfang is, unfortunately, much less maneuverable. I would have been happy if he had just gotten Fleet, but he didn't. What this means is that when taking Murderfang to battle a Drop Pod is an automatic buy for him; it is the only way you should ever try to deploy him unless you can find a way to give him Outflank.

OK, lets break it all down.

Monday, July 21, 2014

SPACE WOLF FLYER: STORMFANG, Yes, it is a Thing.



SPACE WOLF FLYER: STORMFANG

 Yes, it is a Thing.


Woah.

I've said it earlier today and I will say it again here:

" Only the Space Wolves can put some engines and oodles of guns on a flying brick, bling it out Wolf style, and make it look great! "




It's for Reals.
Since this appears to be real and no longer a rumor I have taken the information from the reputable Faeit 212 blog and present here:

via an anonymous source on Faeit 212

The Stormfang Gunship has the look of half of a Caestus Assault Ram, and is on the cover of next week's White Dwarf. The previous rumors really list out its abilities well. It comes with a Helfrost Destructor, two twin-linked heavy bolters, two stormstrike missiles and ceramite plating, with power of the machine spirit.

Heavy bolter upgrades to skyhammer missile launcher or two twin linked multi-meltas

stormstrike missiles can be upgraded to a twin linked lascannon.

Helfrost Destructor

Dispersed 24" S6 AP3 Hvy1, Helfrost, Large Blast

Focused 24" S8 AP1, Hvy1, Helfrost, Lance

Stormstrike Missile 72" S8 AP2 hvy1 Concussive one shot only


Well as a Space Wolf player I am stoked. I love the look of it and as I would expect from the Wolves it is an aggressive gunboat teeming with weapons including the new Helfrost Destructor. From rumors (and I guess it still is) is that the Helfrost special rule means that if you take a wound from it you must make a strength check or die! Nice.

I've also seen reports that this thing has options to carry models inside. YES! I've been wanting this for a long time. Since we can't teleport our Terminators into battle I have so been waiting for a way to get them there without having to walk them or land raider them.

The bad side of all this seemingly awesomeness is the fact that the Stormfang costs around 215+ points. Ugh! Well I suppose we will be paying for all that awesome. I was thinking the Wolves would make a sleek, light and aggressive fighter for about 130 - 150 points but it looks like when the Wolves throw in they throw in BIG for flyers. Hah!

Color me excited yet cautious.

YES, PLEASE!

Saturday, July 5, 2014

40K Rumors: UPDATE! - Space Wolf Codex May be Coming


40K Rumors: Fenris Rising Again

UPDATED

Updated material at bottom, headed in RED.

Ever since I read Norse mythology in middle school I was hooked; fascinated; couldn't get enough. I was a Norse fan for the rest of my life, long before Marvel films made Thor and the Norse mythos (their version) a thing in popular culture today. So naturally I gravitated towards the Space Wolves when I was looking for a second army to expand into. Really, it was a no brainer for me. The Wolves culture is based on the Norse mythos I so love, they can excel at assault (which I prefer) and well, just look at the models - made of pure awesome.

So when I start to hear rumors about the next Space Wolf codex coming out I predictably start to get excited and I have been hearing these rumors since last year. I've hear rumors that we were going to get a new codex late last year and of course, that didn't happen. With this in mind you may not be surprised that I look at GW release schedule rumors with skepticism. Unless I start to hear the same rumor from many different sources I will not put much credence into such rumors. Well, two of the big boys of the 40K blogosphere are now reporting rumors that a new codex is in the works for release. They both list different codex time frames but generally right now, rumors point to a Space Wolf codex in the Fall or Winter.

The rumor roundup:

UPDATES:

From: BOLS
Dateline: 7/5/2014
Author: Larry Vela
Story: breaking-white-dwarf-24-and-7th.html

The Rumor:
Space Wolves vs. Orks boxed set called Stormclaw to be featured in upcoming White Dwarf Magazine.

My Take:
Nice to see some Wolf Love. Yes, Wolf fans (like me) will buy this set then promptly sell off the stoopid Orks to stoopid Ork players. But what we really want is the codex. Does this hint to a new codex sooner on the horizon than later? Maybe. The stock certainly has risen for it. But so far I still see the codex on schedule with the other rumors for this Fall or Winter. The balance has tilted towards Fall over Winter but not by much IMHO.

From: Faeit 212
Dateline: 7/5/2014
Author: Faeit 212
Story: 7th-edition-starter-set-is-here.html

The Rumor:
7th Edition Starter Box pre-orders beginning next week. Faeit 212 believes this is proof of the Space Wolf codex being next.

My Take:
I'm much more cautious about saying this is proof that we get the Space Wolf codex next (Fall or sooner). I've been burned by too many SW codex rumors in the past. I hope it is true and if it is I'd like to see it in mid to late Fall so to give the Ork codex some breathing room to play itself out first.

Rumors from Last Month:

From: BOLS
Dateline: 6/27/2014
Author: Larry Vela
Story: 40k-rumors-of-wolves-and-vampires

The Rumor:
Space Wolves codex will be out this fall in a strange sharing of release times with Blood Angels.

My Take:
Hmm. Odd and peculiar to release two codex in such a tight window? Goes against the recent GW trend of slowing down the release schedules from the whiplash pace of last year - which I loathed. I applaud the slower pace and I hope they keep it up. I suspect that GW will either push one or the other codex this fall and shoot the other one around Christmas time. Christmas Wolves!

From: Faeit 212
Dateline: 6/27/2014
Author: Faeit 212
Story: release-schedule-slight-push-back

The Rumor:
Space Wolves out in February of next year. They list a long litany of releases for the rest of the year.

My Take:
This rumored release schedule is too ambitious to pan out but like all rumors there is some truth in the pudding. What strikes me is that Dark Eldar are rumored to release in November, ahead of Space Wolves in February. I mean really? Does anyone even still care about the stoopid Xenos Dark Eldar? Space Wolves around Christmas time makes much more sense - they are popular and can drive sales for Xmas gifts. After Christmas everyone is broke.

In Conclusion:
Hoping for Wolves for Christmas but sooner (Fall) is just fine with me! As more rumors hit I will post them and hopefully we can start putting together the puzzle to find a truth in all these rumors.

Updated: With the new rumors I'm leaning towards a Fall codex release. But you never know.